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[poll] would you pay for a Dog20 pdf?
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<blockquote data-quote="Kahuna Burger" data-source="post: 759147" data-attributes="member: 8439"><p></p><p></p><p>heh, these two parts would be a lot of fun, tis true - especially deciding what relationships the different races have with dogs. </p><p></p><p>One thing that worries me in terms of mentality is how to handle intelligence. Some breeds are just plain brighter than others (on average) and without messing with core rules, there a two point range of int to work with. I will likely introduce a 'trainability' special quality (graded) that reflects an increased number of base tricks and a lowered DC to teach new tricks. An increased wisdom score or 'human empathy' skill might also reflect the ability of domestic dogs to read body language cues better than wild animals...</p><p></p><p></p><p></p><p>however, this idea may simply too narrow for a core class. perhaps an NPC class adapted from the expert with a dash of adept would be in order, along with rules for how a speak with animals ability effects training.</p><p></p><p></p><p></p><p>this would add a bit of padding, but my main concern would be the number of judgement calls I'd have to make on which ones really counted as dog variations and which happened to have similar form, creation, etc. eh, if no one else wants to decide I'll just flip a coint and call it cannon... </p><p></p><p></p><p></p><p>well, duh... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>is there an interest in dog 'classes' to represent advanced (even magical) training in certain roles - tracker, police dog, watchdog, etc?</p><p></p><p>Kahuna Burger</p></blockquote><p></p>
[QUOTE="Kahuna Burger, post: 759147, member: 8439"] [B][/b] heh, these two parts would be a lot of fun, tis true - especially deciding what relationships the different races have with dogs. One thing that worries me in terms of mentality is how to handle intelligence. Some breeds are just plain brighter than others (on average) and without messing with core rules, there a two point range of int to work with. I will likely introduce a 'trainability' special quality (graded) that reflects an increased number of base tricks and a lowered DC to teach new tricks. An increased wisdom score or 'human empathy' skill might also reflect the ability of domestic dogs to read body language cues better than wild animals... [b][/b] however, this idea may simply too narrow for a core class. perhaps an NPC class adapted from the expert with a dash of adept would be in order, along with rules for how a speak with animals ability effects training. [b][/b] this would add a bit of padding, but my main concern would be the number of judgement calls I'd have to make on which ones really counted as dog variations and which happened to have similar form, creation, etc. eh, if no one else wants to decide I'll just flip a coint and call it cannon... well, duh... :p is there an interest in dog 'classes' to represent advanced (even magical) training in certain roles - tracker, police dog, watchdog, etc? Kahuna Burger [/QUOTE]
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[poll] would you pay for a Dog20 pdf?
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