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POLL: Would you play D&D without a Skill System?
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<blockquote data-quote="Simia Saturnalia" data-source="post: 3853866" data-attributes="member: 53692"><p>If it's the only game going, I guess. :/</p><p></p><p>Skills are for doing things outside of combat. A lack of skills means I have no way to meaningfully interact with the game world unless I'm smacking something with a dangerous bit of metal or casting spells on it; I'm just begging the GM for a treat. That's fine when you leave the dungeon for Town, where treasure is liquidated, supplies purchased, and training acquired so you can go beat up more gribblies, less so when you're doing other things as well.</p><p></p><p>I want the drama of that one d20 roll everyone leans in to watch to be as much about winning the Baron's aid for the upcoming war with an impassioned argument about the sanctity of the line of succession (along with suitable gifts of coin and promises of land) as it is about beating the lich's spell resistance. I want perfecting the highest and strongest arch in all the known world for the entrance of the temple I'm building to be as well supported as jamming a +3 longsword into a balor's fiery hide. I want the game that happens off the battlemat to be as much about my decisions as combat is. I want the strategic game to go with the tactical one. And I want to play with the rules set in those situations as I do in combat; a d20, my character sheet, and roleplaying in equal measure (at the best of times).</p><p></p><p>But that's just me, I guess.</p></blockquote><p></p>
[QUOTE="Simia Saturnalia, post: 3853866, member: 53692"] If it's the only game going, I guess. :/ Skills are for doing things outside of combat. A lack of skills means I have no way to meaningfully interact with the game world unless I'm smacking something with a dangerous bit of metal or casting spells on it; I'm just begging the GM for a treat. That's fine when you leave the dungeon for Town, where treasure is liquidated, supplies purchased, and training acquired so you can go beat up more gribblies, less so when you're doing other things as well. I want the drama of that one d20 roll everyone leans in to watch to be as much about winning the Baron's aid for the upcoming war with an impassioned argument about the sanctity of the line of succession (along with suitable gifts of coin and promises of land) as it is about beating the lich's spell resistance. I want perfecting the highest and strongest arch in all the known world for the entrance of the temple I'm building to be as well supported as jamming a +3 longsword into a balor's fiery hide. I want the game that happens off the battlemat to be as much about my decisions as combat is. I want the strategic game to go with the tactical one. And I want to play with the rules set in those situations as I do in combat; a d20, my character sheet, and roleplaying in equal measure (at the best of times). But that's just me, I guess. [/QUOTE]
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POLL: Would you play D&D without a Skill System?
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