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POLL: Would you play D&D without a Skill System?
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<blockquote data-quote="Flynn" data-source="post: 3853935" data-attributes="member: 1836"><p>I voted "Yes, I could play it, but I would miss it." Essentially, 1st Edition AD&D was like that for me. I did not play with secondary skills (an optional rule out of the DMG), so I was essentially playing without skills (except that Search was a 1d6 and Thieves had percentile-based thief skills), and I had a great time.</p><p></p><p>Now that I've played with Non-Weapon Proficiencies (the skill system of 2nd Edition), Skill Points from D20, Skill Levels from Classic Traveller and other Traveller editions, GURPS and HERO System skills, Trained skills from SW Saga, and a lot of other systems, I like the versatility outside of combat that a skill system can give you.</p><p></p><p>So yes, I could play without skills, but I'd miss them. (I hear C&C is like that, in general. I'm equally good at anything based on Dexterity, no matter what it is, under that system, that kind of thing.)</p><p></p><p>On the flip side, I could play a completely skill-based system without classes, too, but I'd probably miss classes as well.</p><p></p><p>I like what skills can add to a game. Some do, some don't, and I'm okay with that. When I'm at your table, I can handle it either way. At my table, I'll probably have some kind of skill system, just because I like having them for the non-combat aspects of my campaigns.</p><p></p><p>With Regards,</p><p>Flynn</p></blockquote><p></p>
[QUOTE="Flynn, post: 3853935, member: 1836"] I voted "Yes, I could play it, but I would miss it." Essentially, 1st Edition AD&D was like that for me. I did not play with secondary skills (an optional rule out of the DMG), so I was essentially playing without skills (except that Search was a 1d6 and Thieves had percentile-based thief skills), and I had a great time. Now that I've played with Non-Weapon Proficiencies (the skill system of 2nd Edition), Skill Points from D20, Skill Levels from Classic Traveller and other Traveller editions, GURPS and HERO System skills, Trained skills from SW Saga, and a lot of other systems, I like the versatility outside of combat that a skill system can give you. So yes, I could play without skills, but I'd miss them. (I hear C&C is like that, in general. I'm equally good at anything based on Dexterity, no matter what it is, under that system, that kind of thing.) On the flip side, I could play a completely skill-based system without classes, too, but I'd probably miss classes as well. I like what skills can add to a game. Some do, some don't, and I'm okay with that. When I'm at your table, I can handle it either way. At my table, I'll probably have some kind of skill system, just because I like having them for the non-combat aspects of my campaigns. With Regards, Flynn [/QUOTE]
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POLL: Would you play D&D without a Skill System?
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