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POLL: Would you play D&D without a Skill System?
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<blockquote data-quote="Lanefan" data-source="post: 3854700" data-attributes="member: 29398"><p>The problem is that there are several types of "skills" in the game, some of which are necessary and some of which are overkill:</p><p></p><p>Past professions/secondary skills (e.g. gemcutter, brewer, etc.) - the game needs these for flavour and character background, and they sometimes become relevant in roleplaying. 1e sort of has this right; an expansion of that system is fine.</p><p></p><p>Class-based skills (e.g. Ranger's tracking, Thieves' open-locks, etc.) - the game needs these for the relevant classes only. Keep 'em in some form.</p><p></p><p>What I call "everyman" skills (e.g. swimming, riding, literacy) - the game needs these in a very basic form only, to define what your pre-adventuring abilities are like or - in the case of literacy - whether you have the skill at all. Keep 'em, and allow them to improve with training.</p><p></p><p>Other skills (e.g. Diplomacy, Knowledge-xxxx, Spellcraft, etc.) - the game either does not need these at all, or can easily adapt them into ability checks. Ditch 'em.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 3854700, member: 29398"] The problem is that there are several types of "skills" in the game, some of which are necessary and some of which are overkill: Past professions/secondary skills (e.g. gemcutter, brewer, etc.) - the game needs these for flavour and character background, and they sometimes become relevant in roleplaying. 1e sort of has this right; an expansion of that system is fine. Class-based skills (e.g. Ranger's tracking, Thieves' open-locks, etc.) - the game needs these for the relevant classes only. Keep 'em in some form. What I call "everyman" skills (e.g. swimming, riding, literacy) - the game needs these in a very basic form only, to define what your pre-adventuring abilities are like or - in the case of literacy - whether you have the skill at all. Keep 'em, and allow them to improve with training. Other skills (e.g. Diplomacy, Knowledge-xxxx, Spellcraft, etc.) - the game either does not need these at all, or can easily adapt them into ability checks. Ditch 'em. Lanefan [/QUOTE]
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POLL: Would you play D&D without a Skill System?
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