Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
POLL: Would you play D&D without a Skill System?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Wik" data-source="post: 3854952" data-attributes="member: 40177"><p>Really, I don't care one way or the other. In D&D, Players tend to only choose "Useful" skills for their character, and that's kidn of lame. If I spend points so my character can be a farmer (because it makes sense for the character), I'm essentially taking points away from spot, listen, and whatnot. So I'm penalizing myself for RP Purposes. </p><p></p><p>When we played 2e, we used proficiencies as a sort of shorthand to say what you were good at. While you could just as easily (if not moreso) abuse it, we never did; we had farmers, craftsmen, armourers, and everything in our group. Hell, we even had a PC who owned and operated a wagon business (and that was his RP hook!)</p><p></p><p>If I had to choose a skill system, I'd go for the one in Earthdawn. Each PC got a few skills that were knowledge skills, and they were very broad - and selected to showcase your character's background. You also got an artisan skill - what you were good at CREATING. And all those "Active" skills were already factored into your character.</p><p></p><p>with 3e, I've been thinking about creating a system similar to that, where PCs got knowledge skills (profession, knowledge, appraise, forgery; skills that are neat, but seldom used) and Active skills (Hide, Move Silently, etc...). I also thought it'd be neat to get rid of Spot, Listen, and Search entirely, and instead have them progress by class (so that you don't put points into them; since they're pretty much required anyways). </p><p></p><p>But that's just me.</p></blockquote><p></p>
[QUOTE="Wik, post: 3854952, member: 40177"] Really, I don't care one way or the other. In D&D, Players tend to only choose "Useful" skills for their character, and that's kidn of lame. If I spend points so my character can be a farmer (because it makes sense for the character), I'm essentially taking points away from spot, listen, and whatnot. So I'm penalizing myself for RP Purposes. When we played 2e, we used proficiencies as a sort of shorthand to say what you were good at. While you could just as easily (if not moreso) abuse it, we never did; we had farmers, craftsmen, armourers, and everything in our group. Hell, we even had a PC who owned and operated a wagon business (and that was his RP hook!) If I had to choose a skill system, I'd go for the one in Earthdawn. Each PC got a few skills that were knowledge skills, and they were very broad - and selected to showcase your character's background. You also got an artisan skill - what you were good at CREATING. And all those "Active" skills were already factored into your character. with 3e, I've been thinking about creating a system similar to that, where PCs got knowledge skills (profession, knowledge, appraise, forgery; skills that are neat, but seldom used) and Active skills (Hide, Move Silently, etc...). I also thought it'd be neat to get rid of Spot, Listen, and Search entirely, and instead have them progress by class (so that you don't put points into them; since they're pretty much required anyways). But that's just me. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
POLL: Would you play D&D without a Skill System?
Top