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POLL: Would you play D&D without a Skill System?
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<blockquote data-quote="howandwhy99" data-source="post: 3856093" data-attributes="member: 3192"><p>I use either use a Class system or a Skill system. Both work well for the types of game they are designed for. Classes define competence by archetype. Skill systems allow the player to dictate competence or incompetence depending on their build. Unfortunately, class systems have less differentiation, while skill systems provide min-maxing opportunities.</p><p></p><p>I think 3e demonstrated well the inability of the two to work in unison. Far too often high level characters could be not only the greatest fighter or wizard in the land, but also the greatest of any number of occupations completely outside of archetype. </p><p></p><p>I think 4E will take a more (WEG) d6 Star Wars approach and bundle skills and insure competence by archetype. It means less flexibility, but it's not like abilities and point totals can't be ad hoc ruled at each table.</p><p></p><p>Skill systems and Class action systems are not fun for me when they begin to simulate actions the players can take at the table. Physical actions are one thing, but knowledge (int), social interaction (cha) and doing the right thing at the right time (wis) should be a test of Player ability IMO. Dice shouldn't be rolled to see if you play the game better. The players will never improve unless they are tested.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 3856093, member: 3192"] I use either use a Class system or a Skill system. Both work well for the types of game they are designed for. Classes define competence by archetype. Skill systems allow the player to dictate competence or incompetence depending on their build. Unfortunately, class systems have less differentiation, while skill systems provide min-maxing opportunities. I think 3e demonstrated well the inability of the two to work in unison. Far too often high level characters could be not only the greatest fighter or wizard in the land, but also the greatest of any number of occupations completely outside of archetype. I think 4E will take a more (WEG) d6 Star Wars approach and bundle skills and insure competence by archetype. It means less flexibility, but it's not like abilities and point totals can't be ad hoc ruled at each table. Skill systems and Class action systems are not fun for me when they begin to simulate actions the players can take at the table. Physical actions are one thing, but knowledge (int), social interaction (cha) and doing the right thing at the right time (wis) should be a test of Player ability IMO. Dice shouldn't be rolled to see if you play the game better. The players will never improve unless they are tested. [/QUOTE]
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