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POLL: Would you play D&D without a Skill System?
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<blockquote data-quote="tankschmidt" data-source="post: 3859058" data-attributes="member: 35915"><p>Perfect consistency is far from necessary in my book. Not every language is as easy to decipher, not every knot is as easy to tie, and not every town guard is as easy to trick. It's the referee's job to assess the situation and come up with a reasonable response. No memorization required!</p><p></p><p>As far the 3x skill system being challenging? I'm not sure if you were making fun of me, but surely anyone can add up skill points. But making those decisions can be pretty time consuming. If my character is dissolved by acid slime mid-adventure, I'd rather roll up a thief with no skill points than a rogue with 32+.</p><p></p><p></p><p></p><p>I've heard that the new Star Wars game has done pretty well with skills. I haven't played it, but it seems similar to the prime system in C&C, even if more detailed. </p><p></p><p></p><p></p><p>I think this is a difference of gaming philosophy. I've noticed that lots of players come to the table with a "finished" character, and if they are playing WoTC's D&D, perhaps with an idea of a "build" of what levels that character would take. In my gaming group, a character is "built" during his adventures in the dungeon. The time he saved the wizard from that orc arrow, the time he stood down that charging minotaur, and his favorite shield he found in the Temple of Ayn-Rah. Hm. That might not make a lot of sense - let me know if my answer didn't satisfy your questions.</p><p></p><p></p><p></p><p>You know that's interesting. I always had a hard time getting into skill-based games. I wonder whether one's experiences with that genre affect what they think of skills in D&D.</p></blockquote><p></p>
[QUOTE="tankschmidt, post: 3859058, member: 35915"] Perfect consistency is far from necessary in my book. Not every language is as easy to decipher, not every knot is as easy to tie, and not every town guard is as easy to trick. It's the referee's job to assess the situation and come up with a reasonable response. No memorization required! As far the 3x skill system being challenging? I'm not sure if you were making fun of me, but surely anyone can add up skill points. But making those decisions can be pretty time consuming. If my character is dissolved by acid slime mid-adventure, I'd rather roll up a thief with no skill points than a rogue with 32+. I've heard that the new Star Wars game has done pretty well with skills. I haven't played it, but it seems similar to the prime system in C&C, even if more detailed. I think this is a difference of gaming philosophy. I've noticed that lots of players come to the table with a "finished" character, and if they are playing WoTC's D&D, perhaps with an idea of a "build" of what levels that character would take. In my gaming group, a character is "built" during his adventures in the dungeon. The time he saved the wizard from that orc arrow, the time he stood down that charging minotaur, and his favorite shield he found in the Temple of Ayn-Rah. Hm. That might not make a lot of sense - let me know if my answer didn't satisfy your questions. You know that's interesting. I always had a hard time getting into skill-based games. I wonder whether one's experiences with that genre affect what they think of skills in D&D. [/QUOTE]
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POLL: Would you play D&D without a Skill System?
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