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POLL: Would you play D&D without a Skill System?
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<blockquote data-quote="BryonD" data-source="post: 3859181" data-attributes="member: 957"><p>You are missing the point.</p><p></p><p>The exact same level of consideration is required whether the system is written down or not. If the referee does a good job with an ad hoc system then there will be consistency and the modifiers from a written system will be included in the assessment. If these are left out then the result will be all over the place and fall far short of what many (I'd say far and away most) of us want in terms of a satisfactory game experience. If they are accounted for then the ad hoc system isn't any easier than the formal one. So it is a lose or break even scenario.</p><p></p><p>The break down in your comparison is that you are just declaring one to be difficult and the other to be easy. It ain't so. The same judgments apply either way(Unless the ad hoc is done really badly, which is easier. But it sucks. And you can easily do the 3X skill system badly as well, so still no change).</p><p></p><p></p><p>You can't have it both ways. If you find spending 32 skill points to be game stopping then that is your statement. </p><p></p><p>I'd rather spend 2 minutes (tops!!!!) spending 32 skill points than have a cookie cutter thief.</p></blockquote><p></p>
[QUOTE="BryonD, post: 3859181, member: 957"] You are missing the point. The exact same level of consideration is required whether the system is written down or not. If the referee does a good job with an ad hoc system then there will be consistency and the modifiers from a written system will be included in the assessment. If these are left out then the result will be all over the place and fall far short of what many (I'd say far and away most) of us want in terms of a satisfactory game experience. If they are accounted for then the ad hoc system isn't any easier than the formal one. So it is a lose or break even scenario. The break down in your comparison is that you are just declaring one to be difficult and the other to be easy. It ain't so. The same judgments apply either way(Unless the ad hoc is done really badly, which is easier. But it sucks. And you can easily do the 3X skill system badly as well, so still no change). You can't have it both ways. If you find spending 32 skill points to be game stopping then that is your statement. I'd rather spend 2 minutes (tops!!!!) spending 32 skill points than have a cookie cutter thief. [/QUOTE]
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POLL: Would you play D&D without a Skill System?
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