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POLL: Would you play D&D without a Skill System?
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<blockquote data-quote="Wiseblood" data-source="post: 3859472" data-attributes="member: 42437"><p>I voted "I don't care either way."</p><p></p><p>The 3.x skills were... well, I do not like them. The variety was good at first but as I grew more accustomed to them they just didn't work. Same goes for ability checks and grapple rules. </p><p></p><p>Don't get me wrong they can be used to resolve things, but one of their most significant setbacks, is actually the use of the d20. With the d20 being touted as their pet dice actual ability scores and often times skills wind up being trumped bigtime by the dice. Take for example two characters (both level one commoners) grappling, one has a strength of 3 the other has a strength of 35 (ok so he's a mediums size fire giant) With the d20 approach Mr. Noodlearm can break the grapple of Mr. Musclehugger. The same goes for opposed ability checks and skill checks. d20 is just too broad of a range given the modifiers that are presented.</p><p></p><p></p><p>The next biggest flaw in them is lumping combat related with non-combat related skills. For instance Spot is combat related whereas Appraise is likely just for flavor. I wouldn't want to see thieves (rogues, sorry about that) being carbon copies as far as statistics go.</p><p></p><p></p><p>2e skills weren't much better (due to incompleteness more than being enslaved by the catchy D20 logo), but success rate was higher from the get-go.</p></blockquote><p></p>
[QUOTE="Wiseblood, post: 3859472, member: 42437"] I voted "I don't care either way." The 3.x skills were... well, I do not like them. The variety was good at first but as I grew more accustomed to them they just didn't work. Same goes for ability checks and grapple rules. Don't get me wrong they can be used to resolve things, but one of their most significant setbacks, is actually the use of the d20. With the d20 being touted as their pet dice actual ability scores and often times skills wind up being trumped bigtime by the dice. Take for example two characters (both level one commoners) grappling, one has a strength of 3 the other has a strength of 35 (ok so he's a mediums size fire giant) With the d20 approach Mr. Noodlearm can break the grapple of Mr. Musclehugger. The same goes for opposed ability checks and skill checks. d20 is just too broad of a range given the modifiers that are presented. The next biggest flaw in them is lumping combat related with non-combat related skills. For instance Spot is combat related whereas Appraise is likely just for flavor. I wouldn't want to see thieves (rogues, sorry about that) being carbon copies as far as statistics go. 2e skills weren't much better (due to incompleteness more than being enslaved by the catchy D20 logo), but success rate was higher from the get-go. [/QUOTE]
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POLL: Would you play D&D without a Skill System?
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