Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
D&D Older Editions
poly other 3.5
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Petrosian" data-source="post: 822710" data-attributes="member: 1149"><p>I think the notion is to make the spells overall effect influence its difficulty. Imagine it as the bigger the impact, the more drastic the change, then the harder it is to get off.</p><p></p><p>As such ONE aspect of it would be making lethal changes harder than non-lethal ones.</p><p></p><p>A similar result could be making "neutering" changes like orc to turtle harder than non-neutering ones such as orc to goblin.</p><p></p><p>This led to some minor brainstorming over lunch the other day and it led me to rethink how to make a poly spell work altogether.</p><p></p><p>Understand, the notion is to affect BALANCE with the spell, as opposed to enablign everything imaginable.</p><p></p><p>Imagine the spell allowed you to make one IMPACTFUL CHANGE per caster level.</p><p></p><p>An impactful change would include hard numbers like a change of an attribute score by 2 points, a change of form or appearance, addition or subtraction of natural armor, etc More radical effects like the adding of limbs and such could be worth several impact points. </p><p></p><p>If you stay below a certain level of result, say the 1 IP per level limit, then you get the normal save and long duration. If you make bigger changes and go over the limit, you get an automatically shorter durations AND bonuses to the save to resist.</p><p></p><p>So you can make your into an annis hag, give him claws, give him natural armor +11, give him the physical stats etc but those will rapidly add up over the "easy change" limit and thus drive the duration down to a very short duration.</p><p></p><p>So you can turn the orc into a turtle but since turtles have weak strength and so on its probably also a very brief change and an easy save against.</p><p></p><p>Sure, the math needs to be worked out but it should be a rather small chart.</p><p></p><p>At least with this approach using poly to disguise your dwarf as "another dwarf" wont reset all your attributes to "dwarf normal."</p></blockquote><p></p>
[QUOTE="Petrosian, post: 822710, member: 1149"] I think the notion is to make the spells overall effect influence its difficulty. Imagine it as the bigger the impact, the more drastic the change, then the harder it is to get off. As such ONE aspect of it would be making lethal changes harder than non-lethal ones. A similar result could be making "neutering" changes like orc to turtle harder than non-neutering ones such as orc to goblin. This led to some minor brainstorming over lunch the other day and it led me to rethink how to make a poly spell work altogether. Understand, the notion is to affect BALANCE with the spell, as opposed to enablign everything imaginable. Imagine the spell allowed you to make one IMPACTFUL CHANGE per caster level. An impactful change would include hard numbers like a change of an attribute score by 2 points, a change of form or appearance, addition or subtraction of natural armor, etc More radical effects like the adding of limbs and such could be worth several impact points. If you stay below a certain level of result, say the 1 IP per level limit, then you get the normal save and long duration. If you make bigger changes and go over the limit, you get an automatically shorter durations AND bonuses to the save to resist. So you can make your into an annis hag, give him claws, give him natural armor +11, give him the physical stats etc but those will rapidly add up over the "easy change" limit and thus drive the duration down to a very short duration. So you can turn the orc into a turtle but since turtles have weak strength and so on its probably also a very brief change and an easy save against. Sure, the math needs to be worked out but it should be a rather small chart. At least with this approach using poly to disguise your dwarf as "another dwarf" wont reset all your attributes to "dwarf normal." [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions
poly other 3.5
Top