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[Poly] What's happening to Polyhedron/Dungeon?
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<blockquote data-quote="barsoomcore" data-source="post: 1078616" data-attributes="member: 812"><p>"They're just going to give fluff stat blocks"? Dude, nobody has EVER suggested such a thing in the five pages of this thread.</p><p></p><p>All that the post you're responding suggested was that there was no evidence to suggest that creating adventures was the only portion of GMing most GMs didn't have time for. The suggestion being that most GMs do in fact have time to create adventures, since it does not appear that adventure sales are particularly high.</p><p>Exactly. Ergo, selling adventures may not be a viable business model. This is evidence that publishing nothing but adventures may NOT be in Dungeon's best interests.</p><p>Right, but if they're selling twice as much as before, why would they care?</p><p>All of this only matters if there really is DEMAND for adventures. I mean, if anyone wants to buy adventures that feature lyrics by Steven Sondheim, they're even MORE strapped for options. That doesn't make hiring Steven Sondheim to write lyrics for your adventure a good idea.</p><p></p><p>You're looking at supply, but you're ignoring demand. Or else pretending you know what the demand is. Which unless you have some market data sitting in front of you, you don't know any more than I do. I bet, however, that the good folks at Paizo DO have some market data -- though probably not as much as they'd like. And presumably when they make their decisions about what sort of content to stick into the next issue, that market data plays a role.</p></blockquote><p></p>
[QUOTE="barsoomcore, post: 1078616, member: 812"] "They're just going to give fluff stat blocks"? Dude, nobody has EVER suggested such a thing in the five pages of this thread. All that the post you're responding suggested was that there was no evidence to suggest that creating adventures was the only portion of GMing most GMs didn't have time for. The suggestion being that most GMs do in fact have time to create adventures, since it does not appear that adventure sales are particularly high. Exactly. Ergo, selling adventures may not be a viable business model. This is evidence that publishing nothing but adventures may NOT be in Dungeon's best interests. Right, but if they're selling twice as much as before, why would they care? All of this only matters if there really is DEMAND for adventures. I mean, if anyone wants to buy adventures that feature lyrics by Steven Sondheim, they're even MORE strapped for options. That doesn't make hiring Steven Sondheim to write lyrics for your adventure a good idea. You're looking at supply, but you're ignoring demand. Or else pretending you know what the demand is. Which unless you have some market data sitting in front of you, you don't know any more than I do. I bet, however, that the good folks at Paizo DO have some market data -- though probably not as much as they'd like. And presumably when they make their decisions about what sort of content to stick into the next issue, that market data plays a role. [/QUOTE]
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[Poly] What's happening to Polyhedron/Dungeon?
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