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Polygon: Indie TTRPG Companies are "sitting in their own little corners of the internet and wringing their hands"
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 9573502" data-attributes="member: 710"><p>You mention a lot of good points. I kinda mostly look at the first when I think about it:</p><p>The way media is presented to us is now chosen by engagement, as you mention. And that might be good for the platform, but not good for us. </p><p></p><p>I have some hope that this is something governments in the world will really have to look into - making up rules about how social media algorithm work, how transparent and comprehensible they are to users, and provide some sort of guidelines. (This isn't really easy, because, for example, Google at least to put a lot of effort into making its Algorithm actually provide relevant search and had to fight search engine optimziation by spammers and malware producers.)</p><p></p><p>Facebook basically started with the idea of showing you the posts of your friends. This could be about your favorite hobby, their dog, their last meal, their political opinion, or whatever. But it were people you actively decided to follow, eventually expanded by organizations and media sources you might be interested in. Maybe you created groups of like-minded people. But at some point we lost control over what we are presented, some algorithm is picking for us to the benefits of the social media corporation and its advertisers (and maybe investors). We don't notice so easily, because a lot of is manipulative - it engages us emotionally, even if it's actually naughty word or at least distorted, in ways that maybe our father's talk about his sports team or our sister's talk about her dog wasn't. But the latter was actually still keeping us in contact with people we cared about and knew existed and even knew a tleast a little bit about how they are in real life, heck, we could probably even check out whether that sports team actually performed as described and how the dog is doing. But now we have no idea who the people talking are, they might not even be real and just bots created to parrot something.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 9573502, member: 710"] You mention a lot of good points. I kinda mostly look at the first when I think about it: The way media is presented to us is now chosen by engagement, as you mention. And that might be good for the platform, but not good for us. I have some hope that this is something governments in the world will really have to look into - making up rules about how social media algorithm work, how transparent and comprehensible they are to users, and provide some sort of guidelines. (This isn't really easy, because, for example, Google at least to put a lot of effort into making its Algorithm actually provide relevant search and had to fight search engine optimziation by spammers and malware producers.) Facebook basically started with the idea of showing you the posts of your friends. This could be about your favorite hobby, their dog, their last meal, their political opinion, or whatever. But it were people you actively decided to follow, eventually expanded by organizations and media sources you might be interested in. Maybe you created groups of like-minded people. But at some point we lost control over what we are presented, some algorithm is picking for us to the benefits of the social media corporation and its advertisers (and maybe investors). We don't notice so easily, because a lot of is manipulative - it engages us emotionally, even if it's actually naughty word or at least distorted, in ways that maybe our father's talk about his sports team or our sister's talk about her dog wasn't. But the latter was actually still keeping us in contact with people we cared about and knew existed and even knew a tleast a little bit about how they are in real life, heck, we could probably even check out whether that sports team actually performed as described and how the dog is doing. But now we have no idea who the people talking are, they might not even be real and just bots created to parrot something. [/QUOTE]
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Polygon: Indie TTRPG Companies are "sitting in their own little corners of the internet and wringing their hands"
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