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<blockquote data-quote="Echohawk" data-source="post: 3926052" data-attributes="member: 9849"><p>DM INTRODUCTION</p><p></p><p>In this scenario, drow woodworkers have manufactured a cauldron from a bole of the Great Tree, which has the power to generate undead from any corpse placed within it. The players must capture this item and purify it, using the items given them by Uriel, to allow its use in the cause of Good.</p><p></p><p>PROPERTIES OF BOLE-UNDEAD</p><p></p><p>The skeletons, zombies and wights born of the cauldron differ in some respects from their standard undead counterparts. Skeletons have 4 hit dice, zombies have 5 hit dice, and wights have 7+3 hit dice, attacking and saving at those levels. Skeletons and zombies have low intelligence, allowing them to react rather than mindlessly following an order. Zombies have limited speech ability, akin to a magic mouth spell-they can parrot anything their commander says, up to 25 words.</p><p>Bole-undead take the same damage as the normal types (skeletons take half damage from sharp and edged weapons). They take double damage (4d4) from each vial of holy water that hits them. Clerics attempting to turn bole-undead function three levels below their actual level (a 6th level cleric becomes a 3rd level for turning purposes). Use the following table to determine when a bole is turned.</p><p></p><p>Actual Level of Cleric: 1 2 3 4 5 6 7 </p><p>Bole-skeleton: 19 16 13 10 7 4 T</p><p>Bole-zombie: 20 19 16 13 10 7 T</p><p>Bole-wight: - - - 20 19 16 10</p><p></p><p>All bole-undead radiate an unnatural odor which affects animals only, causing them to panic. Horses will buck and try to throw their riders, then retreat unless the rider makes a successful save vs. breath weapon. When killed, or when the bole is purified, bole-undead decay into dust instantly.</p><p>In each group of bole-undead, no more than four will be automatically turned. Turned bole-undead return to melee 3 rounds after the original turning.</p><p></p><p>Bole-Skeleton</p><p></p><p>#APP: ..as many as required--see text</p><p>AC: 7</p><p>MV: 12"</p><p>HD: 4</p><p>hp: 26</p><p>#AT: 1</p><p>THAC0: 15</p><p>D: 1d6 (sht swd)</p><p>Mag Res: --</p><p>Sv/wand: 15</p><p>Sv/spell: 16</p><p></p><p>Bole-Zombie</p><p></p><p>#APP: ..as many as required--see text</p><p>AC: 8</p><p>MV: 6"</p><p>HD: 5</p><p>hp: 31</p><p>#AT: 1</p><p>THAC0: 15</p><p>D: 1d8 (lng swd)</p><p>Mag Res: --</p><p>Sv/wand: 13</p><p>Sv/spell: 14</p><p></p><p>Bole-Wight</p><p></p><p>#APP: ..as many as required--see text</p><p>AC: 5</p><p>MV: 12"</p><p>HD: 7+3</p><p>hp: 42</p><p>#AT: 1</p><p>THAC0: ? [there is a typo here]</p><p>D: 1d4 (dgr)</p><p>Mag Res: --</p><p>Sv/wand: 12</p><p>Sv/spell: 13</p></blockquote><p></p>
[QUOTE="Echohawk, post: 3926052, member: 9849"] DM INTRODUCTION In this scenario, drow woodworkers have manufactured a cauldron from a bole of the Great Tree, which has the power to generate undead from any corpse placed within it. The players must capture this item and purify it, using the items given them by Uriel, to allow its use in the cause of Good. PROPERTIES OF BOLE-UNDEAD The skeletons, zombies and wights born of the cauldron differ in some respects from their standard undead counterparts. Skeletons have 4 hit dice, zombies have 5 hit dice, and wights have 7+3 hit dice, attacking and saving at those levels. Skeletons and zombies have low intelligence, allowing them to react rather than mindlessly following an order. Zombies have limited speech ability, akin to a magic mouth spell-they can parrot anything their commander says, up to 25 words. Bole-undead take the same damage as the normal types (skeletons take half damage from sharp and edged weapons). They take double damage (4d4) from each vial of holy water that hits them. Clerics attempting to turn bole-undead function three levels below their actual level (a 6th level cleric becomes a 3rd level for turning purposes). Use the following table to determine when a bole is turned. Actual Level of Cleric: 1 2 3 4 5 6 7 Bole-skeleton: 19 16 13 10 7 4 T Bole-zombie: 20 19 16 13 10 7 T Bole-wight: - - - 20 19 16 10 All bole-undead radiate an unnatural odor which affects animals only, causing them to panic. Horses will buck and try to throw their riders, then retreat unless the rider makes a successful save vs. breath weapon. When killed, or when the bole is purified, bole-undead decay into dust instantly. In each group of bole-undead, no more than four will be automatically turned. Turned bole-undead return to melee 3 rounds after the original turning. Bole-Skeleton #APP: ..as many as required--see text AC: 7 MV: 12" HD: 4 hp: 26 #AT: 1 THAC0: 15 D: 1d6 (sht swd) Mag Res: -- Sv/wand: 15 Sv/spell: 16 Bole-Zombie #APP: ..as many as required--see text AC: 8 MV: 6" HD: 5 hp: 31 #AT: 1 THAC0: 15 D: 1d8 (lng swd) Mag Res: -- Sv/wand: 13 Sv/spell: 14 Bole-Wight #APP: ..as many as required--see text AC: 5 MV: 12" HD: 7+3 hp: 42 #AT: 1 THAC0: ? [there is a typo here] D: 1d4 (dgr) Mag Res: -- Sv/wand: 12 Sv/spell: 13 [/QUOTE]
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