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<blockquote data-quote="Echohawk" data-source="post: 3926099" data-attributes="member: 9849"><p>The Skorpio</p><p></p><p>This New Monster Is Tough In the Clinch</p><p></p><p>by Costa Valhouli</p><p></p><p>CLIMATE/TERRAIN: Deserts</p><p>FREQUENCY: Very rare</p><p>ORGANIZATION: Tribal</p><p>ACTIVITY CYCLE: Any</p><p>DIET: Carnivore</p><p>INTELLIGENCE: Low-average (4-8)</p><p>TREASURE: O,P</p><p>ALIGNMENT: Neutral evil</p><p>NO. APPEARING: 2-8</p><p>ARMOR CLASS: 0</p><p>MOVEMENT: 9</p><p>HIT DICE: 3</p><p>THAC0: 17</p><p>NO. OF ATTACKS: 2</p><p>DAMAGE/ATTACK: By weapon/1-6</p><p>SPECIAL ATTACKS: Poison</p><p>SPECIAL DEFENSES: Surprised only on a 1</p><p>MAGIC RESISTANCE: Standard</p><p>SIZE: M (5-6' tall)</p><p>XP VALUE: 175</p><p></p><p>Skorpio are a vicious breed of bipedal scorpions believed to have been created by a magical experiment. They have large, compound eyes, a tan to dark brown exo-skeleton, and very dextrous human-like hands.</p><p></p><p>Combat: Skorpio do not take time to develop battle plans, rushing blindly upon anything they come across. They attack with weapons recovered from previous victims, favoring spears and swords. Every three minutes they also can attack with their long, flexible tails. At the end of a skorpio's tail is a sharp, venemous stinger fed by two poison-producing glands. A tail attack is made with a + 2 on the "to hit" roll. A victim hit by the stinger must save vs. poison or die in 2-5 rounds. The poison is a powerful neurotoxin, a successful save still results in 2d4 points of damage.</p><p>The skorpio's low Armor Class is due to its tough exoskeleton and exceptional dexterity.</p><p></p><p>Habitat/Society: Skorpios live in small clans in burrow-homes they construct under the sand. A few Skorpios prefer to live in the crevasses of rock formations. Their treasure is kept in their homes along with 1-12 females, 3-6 young, and 1-4 eggs.</p><p></p><p>Ecology: Skorpio are carnivorous, eating animals and humanoids. They are especially fond of humans because of the treasure they yield.</p></blockquote><p></p>
[QUOTE="Echohawk, post: 3926099, member: 9849"] The Skorpio This New Monster Is Tough In the Clinch by Costa Valhouli CLIMATE/TERRAIN: Deserts FREQUENCY: Very rare ORGANIZATION: Tribal ACTIVITY CYCLE: Any DIET: Carnivore INTELLIGENCE: Low-average (4-8) TREASURE: O,P ALIGNMENT: Neutral evil NO. APPEARING: 2-8 ARMOR CLASS: 0 MOVEMENT: 9 HIT DICE: 3 THAC0: 17 NO. OF ATTACKS: 2 DAMAGE/ATTACK: By weapon/1-6 SPECIAL ATTACKS: Poison SPECIAL DEFENSES: Surprised only on a 1 MAGIC RESISTANCE: Standard SIZE: M (5-6' tall) XP VALUE: 175 Skorpio are a vicious breed of bipedal scorpions believed to have been created by a magical experiment. They have large, compound eyes, a tan to dark brown exo-skeleton, and very dextrous human-like hands. Combat: Skorpio do not take time to develop battle plans, rushing blindly upon anything they come across. They attack with weapons recovered from previous victims, favoring spears and swords. Every three minutes they also can attack with their long, flexible tails. At the end of a skorpio's tail is a sharp, venemous stinger fed by two poison-producing glands. A tail attack is made with a + 2 on the "to hit" roll. A victim hit by the stinger must save vs. poison or die in 2-5 rounds. The poison is a powerful neurotoxin, a successful save still results in 2d4 points of damage. The skorpio's low Armor Class is due to its tough exoskeleton and exceptional dexterity. Habitat/Society: Skorpios live in small clans in burrow-homes they construct under the sand. A few Skorpios prefer to live in the crevasses of rock formations. Their treasure is kept in their homes along with 1-12 females, 3-6 young, and 1-4 eggs. Ecology: Skorpio are carnivorous, eating animals and humanoids. They are especially fond of humans because of the treasure they yield. [/QUOTE]
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