Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
POLYHEDRON Monster Index!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Echohawk" data-source="post: 3973529" data-attributes="member: 9849"><p>SCORCHED ONE</p><p></p><p>CLIMATE/TERRAIN: Desert</p><p>FREQUENCY: Very Rare</p><p>ORGANIZATION: Solitary</p><p>ACTIVITY CYCLE: Day</p><p>DIET: Nil</p><p>INTELLIGENCE: High (13-14)</p><p>TREASURE: R, V</p><p>ALIGNMENT: Neutral Evil</p><p></p><p>NO. APPEARING: 1</p><p>ARMOR CLASS: 2</p><p>MOVEMENNT: 12</p><p>HIT DICE: 7+2</p><p>THAC0: 13</p><p>NO. OF ATTACKS: 1</p><p>DAMAGE/ATTACK: 1-8</p><p>SPECIAL ATTACKS: Dehydration, spells</p><p>SPECIAL DEFENSES: +1 or better weapons to hit, see below</p><p>MAGIC RESISTANCE: 10%</p><p>SIZE: M (5' to 6')</p><p>MORALE: Fanatic (17)</p><p>XP VALUE: 5,000</p><p></p><p>A merciless scourge of the desert, the scorched one is the undying remains of a human that succumbed to the oppressive arid climate. This undead creature draws its strength from the searing desert sun, and hates all living things that trespass upon its territory.</p><p>The scorched one wanders the desert in the tattered and weather-beaten remains of what it had in life. Its visage is burnt and cracked, and the body of a scorched one appears to be dehydrated in the extreme. They often wander towards desert caravans or adventuring parties, appearing to be a lone emaciated traveler. At a distance, they wave to the living and speak in a horse, cracked voice, calling for help. It is only when the potential victims are too close that their mistake to aid the "wanderer" is revealed.</p><p></p><p><strong>Combat</strong>: Like many other powerful intelligent undead creatures, such as the lich and vampire, a scorched one will seldom engage in direct physical combat, as the spell-like abilities it has are formidable. However, if pressed, a scorched one will wade into melee.</p><p>In hand-to-hand combat, a scorched one inflicts ld8 points of damage with its powerful, burning touch. The more dangerous aspect of this touch is that it will dehydrate a victim unless the creature touched rolls a successful saving throw vs. death magic. If unsuccessful, the creature will begin to suffer from a type of heat stroke as its body dehydrates. The victim will suffer 1d8 points of damage each round, as well as being affected by insatiable thirst for the duration. This effect lasts 1d4 rounds. Multiple blows add to the duration of the effect.</p><p>The scorched one also possesses formidable spell-like abilities. The creature has the power to cast the following spells as special abilities once per day, at 14th level: continual light, sol's searing orb, and sunray. In addition, the following spell-like special abilities can be used twice per day, at 14th level: light, sunscorch, and insatiable thirst.</p><p>Due to the nature of their undying state, scorched ones are immune to sleep, charm, hold, and death spells, as well as all spells that affect the mind. The creatures also possess immunity to normal weapons; a +1 or better weapon is required to harm them. They are also able to regenerate 1 hit point every round, unless the damage comes from acid, cold, or water.</p><p>Unlike most other undead however, scorched ones are fueled by the oppressive power of the desert sun. They are immune to fire- and sun-based spells (even ones that specifically do more harm to undead), but suffer at the hands of cold or water-based attacks. Cold-based attacks do +1 per die of damage against them. Scorched ones save vs. water-based attacks at a -2 penalty, and if the attacks inflicts damage, that damage is doubled.</p><p>Scorched ones may be destroyed completely in only one way: total immersion in water. It does not matter how this is accomplished, so long as the entire body of the creature is immersed in water. If a scorched one is stricken down, and has not yet regenerated enough damage to rise again, it may be incapacitated by cutting off its head. This will render it immobile until the next sunrise, at which time its body and head will turn to dust and reform under the desert sun.</p><p></p><p><strong>Habitat/Society</strong>: Scorched ones are solitary wanderers that traverse the desert wastes in search of intelligent humanoid life. Once the undead creatures find the objects of their hatred, they destroy without hesitation.</p><p>Scorched ones are believed to come into being when a human has been purposefully cast out into the desert, and dies from the intense heat and lack of water. The hatred of the individual towards those who cast him or her out is so intense as to cause the corpse rise again as a scorched one. The creature's hatred for one individual or group soon develops into a hatred for all humanoids, in particular humans. It then spends its unlife roaming the wastes, in search of a way to sate its hatred.</p><p>These undead creatures have also been known to track a caravan or adventuring company for days through the desert, studying the strengths and weaknesses of their foes. When the creature thinks it has gathered enough information and has the best tactical opportunity, then it attacks.</p><p>It is not known how a scorched one draws its power from the sun, which is the antithesis of most undead creatures. However, sages speculate that the creature's connection with the Negative Material Plane may be far weaker than most other intelligent undead.</p><p></p><p><strong>Ecology</strong>: As with most other undead, the scorched one contributes nothing to its environment. It is a wandering ravager, killing all humanoids it encounters. It is a creature that the nomadic desert tribes fear more than the oppressive sun, and travelers often leave the desert as quickly as possible if it is rumored a scorched one was seen. The supernatural presence of a scorched one will cause animals such as horses and camels to become skittish and frightful.</p><p>It is not known how these creatures feed, although it is speculated that they draw their sustenance directly from the sun and sand. A scorched one has never been sighted outside of a hot, dry desert, lending further support to this fact.</p></blockquote><p></p>
[QUOTE="Echohawk, post: 3973529, member: 9849"] SCORCHED ONE CLIMATE/TERRAIN: Desert FREQUENCY: Very Rare ORGANIZATION: Solitary ACTIVITY CYCLE: Day DIET: Nil INTELLIGENCE: High (13-14) TREASURE: R, V ALIGNMENT: Neutral Evil NO. APPEARING: 1 ARMOR CLASS: 2 MOVEMENNT: 12 HIT DICE: 7+2 THAC0: 13 NO. OF ATTACKS: 1 DAMAGE/ATTACK: 1-8 SPECIAL ATTACKS: Dehydration, spells SPECIAL DEFENSES: +1 or better weapons to hit, see below MAGIC RESISTANCE: 10% SIZE: M (5' to 6') MORALE: Fanatic (17) XP VALUE: 5,000 A merciless scourge of the desert, the scorched one is the undying remains of a human that succumbed to the oppressive arid climate. This undead creature draws its strength from the searing desert sun, and hates all living things that trespass upon its territory. The scorched one wanders the desert in the tattered and weather-beaten remains of what it had in life. Its visage is burnt and cracked, and the body of a scorched one appears to be dehydrated in the extreme. They often wander towards desert caravans or adventuring parties, appearing to be a lone emaciated traveler. At a distance, they wave to the living and speak in a horse, cracked voice, calling for help. It is only when the potential victims are too close that their mistake to aid the "wanderer" is revealed. [b]Combat[/b]: Like many other powerful intelligent undead creatures, such as the lich and vampire, a scorched one will seldom engage in direct physical combat, as the spell-like abilities it has are formidable. However, if pressed, a scorched one will wade into melee. In hand-to-hand combat, a scorched one inflicts ld8 points of damage with its powerful, burning touch. The more dangerous aspect of this touch is that it will dehydrate a victim unless the creature touched rolls a successful saving throw vs. death magic. If unsuccessful, the creature will begin to suffer from a type of heat stroke as its body dehydrates. The victim will suffer 1d8 points of damage each round, as well as being affected by insatiable thirst for the duration. This effect lasts 1d4 rounds. Multiple blows add to the duration of the effect. The scorched one also possesses formidable spell-like abilities. The creature has the power to cast the following spells as special abilities once per day, at 14th level: continual light, sol's searing orb, and sunray. In addition, the following spell-like special abilities can be used twice per day, at 14th level: light, sunscorch, and insatiable thirst. Due to the nature of their undying state, scorched ones are immune to sleep, charm, hold, and death spells, as well as all spells that affect the mind. The creatures also possess immunity to normal weapons; a +1 or better weapon is required to harm them. They are also able to regenerate 1 hit point every round, unless the damage comes from acid, cold, or water. Unlike most other undead however, scorched ones are fueled by the oppressive power of the desert sun. They are immune to fire- and sun-based spells (even ones that specifically do more harm to undead), but suffer at the hands of cold or water-based attacks. Cold-based attacks do +1 per die of damage against them. Scorched ones save vs. water-based attacks at a -2 penalty, and if the attacks inflicts damage, that damage is doubled. Scorched ones may be destroyed completely in only one way: total immersion in water. It does not matter how this is accomplished, so long as the entire body of the creature is immersed in water. If a scorched one is stricken down, and has not yet regenerated enough damage to rise again, it may be incapacitated by cutting off its head. This will render it immobile until the next sunrise, at which time its body and head will turn to dust and reform under the desert sun. [b]Habitat/Society[/b]: Scorched ones are solitary wanderers that traverse the desert wastes in search of intelligent humanoid life. Once the undead creatures find the objects of their hatred, they destroy without hesitation. Scorched ones are believed to come into being when a human has been purposefully cast out into the desert, and dies from the intense heat and lack of water. The hatred of the individual towards those who cast him or her out is so intense as to cause the corpse rise again as a scorched one. The creature's hatred for one individual or group soon develops into a hatred for all humanoids, in particular humans. It then spends its unlife roaming the wastes, in search of a way to sate its hatred. These undead creatures have also been known to track a caravan or adventuring company for days through the desert, studying the strengths and weaknesses of their foes. When the creature thinks it has gathered enough information and has the best tactical opportunity, then it attacks. It is not known how a scorched one draws its power from the sun, which is the antithesis of most undead creatures. However, sages speculate that the creature's connection with the Negative Material Plane may be far weaker than most other intelligent undead. [b]Ecology[/b]: As with most other undead, the scorched one contributes nothing to its environment. It is a wandering ravager, killing all humanoids it encounters. It is a creature that the nomadic desert tribes fear more than the oppressive sun, and travelers often leave the desert as quickly as possible if it is rumored a scorched one was seen. The supernatural presence of a scorched one will cause animals such as horses and camels to become skittish and frightful. It is not known how these creatures feed, although it is speculated that they draw their sustenance directly from the sun and sand. A scorched one has never been sighted outside of a hot, dry desert, lending further support to this fact. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
POLYHEDRON Monster Index!
Top