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[Polyhedron] Sample Mecha for Mecha Crusade
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<blockquote data-quote="Blacksad" data-source="post: 739443" data-attributes="member: 1359"><p>For a fantasy campaign, I want to use some of the mecha rules from polyhedron, I ignore the pilot skill and mecha familiarity feats, and traded attack/defense mode for feat for the psion. I also seek idea for the design of the Mecha that will be used by the PC.</p><p></p><p>Death (Scythe)</p><p>20,100</p><p>Double Saber (two excalibur)</p><p>20,100</p><p>Hallebarde (Halberd)</p><p>20,100</p><p>Owl (Flying?)</p><p>20,100</p><p></p><p>Grunt Warrior 5: CR 4; Medium-Size Humanoid (Human); HD 5d8; hp 22; Init +4; Spd 30ft.; AC 10, flat-footed 10, touch 10; Atk +5 melee(1d3); AL LN; SV Fort +4, Ref +1, Will +1; Str 11, Dex 11, Con 10, Int 10, Wis 11, Cha 10.</p><p>Skill: Jump +8, Tumble +10</p><p>Feats: Power Attack, Skill Focus (Tumble)</p><p>Possessions: Grunt Mecha 13,200</p><p></p><p>Grunt Warrior 5: CR 4; Large Mecha (Human); HD 5d8+; hp 122; Init +4; Spd 30ft.; AC 15, flat-footed 15, touch 15; Atk +8 melee(Fist 1d8+4), +8 ranged( recoilles rifle 10d6, range increment 40 ft., max range 400 ft.); SA hardness 15, reach 10 ft.; AL LN; SV Fort +4, Ref +1, Will +1; Str 19, Dex 11, Con 10, Int 10, Wis 11, Cha 10.</p><p>Skill: Jump +12, Tumble +10</p><p>Feats: Power Attack, Skill Focus (Tumble)</p><p>Possessions: </p><p>Grunt Mecha 3m 12,870</p><p>Mecha Body Large Duraloy 3,000</p><p>Helmet Oracle targeting system 4,000</p><p>Back, Torso Cockpit 0</p><p>Right Arm Warpath Rifle 4,170</p><p>Shoulders 20 Recoilles round 1,700</p><p></p><p>Nemesis Psion Telepath 6: CR 6; Medium-Size Humanoid (Human); HD 6d4+6; hp 22; Init +2; Spd 30 ft.; AC 16, flat-footed 14, touch 12; Atk +2 melee(1d3-1); AL LE; SV Fort +4, Ref +5, Will +7; Str 8, Dex 14, Con 13, Int 10, Wis 12, Cha 16.</p><p>Skill: Psicraft +9, Concentration +10, Sense Motive +12, Diplomacy +12.</p><p>Feats: Inertial Armor, Inner Strength, Combat Manifestation, Talented, Trigger Power(Fate Link).</p><p>Powers (5/3/3/1; base save DC=13+power level; 25 PP):</p><p>0-Daze, Detect Psionics, Missive, Telempathic Projection</p><p>1st-Lesser Charm Person, Mindlink, Object Reading</p><p>2nd-Detect Thoughts, Inflict Pain, Recall Pain</p><p>3rd-Fate Link</p><p>Possesions: Psycrystal (sympathetic), Cloak of Resistance, Nemesis Mecha 31,900</p><p></p><p>Nemesis Psion Telepath 6: CR 8; Huge Crystal Carbon Mecha (Human); HD 6d4+6+250; hp 272; Init +2; Spd 40 ft.; AC 22, flat-footed 20, touch 10; Atk +8 melee(fist 2d6+9), +8 melee(plasma spear 8d6+7) +3 ranged(plasma spear 8d6, returns at the beggining of the next round, range increment 25 ft., max range 125 ft.); SA Reach 10 ft., heals 5 points of damage per round, hardness 20; AL LE; SV Fort +4, Ref +5, Will +7; Str 24, Dex 14, Con 13, Int 10, Wis 12, Cha 16.</p><p>Skill: Psicraft +9, Concentration +10, Sense Motive +12, Diplomacy +12.</p><p>Feats: Inertial Armor, Inner Strength, Combat Manifestation, Talented, Trigger Power(Fate Link).</p><p>Powers (5/3/3/1; base save DC=13+power level; 25 PP):</p><p>0-Daze, Detect Psionics, Missive, Telempathic Projection</p><p>1st-Lesser Charm Person, Mindlink, Object Reading</p><p>2nd-Detect Thoughts, Inflict Pain, Recall Pain</p><p>3rd-Fate Link</p><p>Possesions: Psycrystal (sympathetic), Cloak of Resistance, </p><p>Nemesis Mecha 9m 31,900 </p><p>Mecha Body Huge Crystal carbon 9,000</p><p>Mecha Structure Nanorepair 15,000</p><p>Mecha Component Right Hand, M-1 Thunderbolt 7,900</p><p>Mecha Component Shoulder, Torso, Cockpit 0</p><p></p><p>So, please tell me your thoughts on those <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="Blacksad, post: 739443, member: 1359"] For a fantasy campaign, I want to use some of the mecha rules from polyhedron, I ignore the pilot skill and mecha familiarity feats, and traded attack/defense mode for feat for the psion. I also seek idea for the design of the Mecha that will be used by the PC. Death (Scythe) 20,100 Double Saber (two excalibur) 20,100 Hallebarde (Halberd) 20,100 Owl (Flying?) 20,100 Grunt Warrior 5: CR 4; Medium-Size Humanoid (Human); HD 5d8; hp 22; Init +4; Spd 30ft.; AC 10, flat-footed 10, touch 10; Atk +5 melee(1d3); AL LN; SV Fort +4, Ref +1, Will +1; Str 11, Dex 11, Con 10, Int 10, Wis 11, Cha 10. Skill: Jump +8, Tumble +10 Feats: Power Attack, Skill Focus (Tumble) Possessions: Grunt Mecha 13,200 Grunt Warrior 5: CR 4; Large Mecha (Human); HD 5d8+; hp 122; Init +4; Spd 30ft.; AC 15, flat-footed 15, touch 15; Atk +8 melee(Fist 1d8+4), +8 ranged( recoilles rifle 10d6, range increment 40 ft., max range 400 ft.); SA hardness 15, reach 10 ft.; AL LN; SV Fort +4, Ref +1, Will +1; Str 19, Dex 11, Con 10, Int 10, Wis 11, Cha 10. Skill: Jump +12, Tumble +10 Feats: Power Attack, Skill Focus (Tumble) Possessions: Grunt Mecha 3m 12,870 Mecha Body Large Duraloy 3,000 Helmet Oracle targeting system 4,000 Back, Torso Cockpit 0 Right Arm Warpath Rifle 4,170 Shoulders 20 Recoilles round 1,700 Nemesis Psion Telepath 6: CR 6; Medium-Size Humanoid (Human); HD 6d4+6; hp 22; Init +2; Spd 30 ft.; AC 16, flat-footed 14, touch 12; Atk +2 melee(1d3-1); AL LE; SV Fort +4, Ref +5, Will +7; Str 8, Dex 14, Con 13, Int 10, Wis 12, Cha 16. Skill: Psicraft +9, Concentration +10, Sense Motive +12, Diplomacy +12. Feats: Inertial Armor, Inner Strength, Combat Manifestation, Talented, Trigger Power(Fate Link). Powers (5/3/3/1; base save DC=13+power level; 25 PP): 0-Daze, Detect Psionics, Missive, Telempathic Projection 1st-Lesser Charm Person, Mindlink, Object Reading 2nd-Detect Thoughts, Inflict Pain, Recall Pain 3rd-Fate Link Possesions: Psycrystal (sympathetic), Cloak of Resistance, Nemesis Mecha 31,900 Nemesis Psion Telepath 6: CR 8; Huge Crystal Carbon Mecha (Human); HD 6d4+6+250; hp 272; Init +2; Spd 40 ft.; AC 22, flat-footed 20, touch 10; Atk +8 melee(fist 2d6+9), +8 melee(plasma spear 8d6+7) +3 ranged(plasma spear 8d6, returns at the beggining of the next round, range increment 25 ft., max range 125 ft.); SA Reach 10 ft., heals 5 points of damage per round, hardness 20; AL LE; SV Fort +4, Ref +5, Will +7; Str 24, Dex 14, Con 13, Int 10, Wis 12, Cha 16. Skill: Psicraft +9, Concentration +10, Sense Motive +12, Diplomacy +12. Feats: Inertial Armor, Inner Strength, Combat Manifestation, Talented, Trigger Power(Fate Link). Powers (5/3/3/1; base save DC=13+power level; 25 PP): 0-Daze, Detect Psionics, Missive, Telempathic Projection 1st-Lesser Charm Person, Mindlink, Object Reading 2nd-Detect Thoughts, Inflict Pain, Recall Pain 3rd-Fate Link Possesions: Psycrystal (sympathetic), Cloak of Resistance, Nemesis Mecha 9m 31,900 Mecha Body Huge Crystal carbon 9,000 Mecha Structure Nanorepair 15,000 Mecha Component Right Hand, M-1 Thunderbolt 7,900 Mecha Component Shoulder, Torso, Cockpit 0 So, please tell me your thoughts on those :cool: [/QUOTE]
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