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*Pathfinder & Starfinder
Polymorph Errata
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<blockquote data-quote="da chicken" data-source="post: 350804" data-attributes="member: 5634"><p>No. In fact, <em>polymorph other</em> is still broken.</p><p></p><p>Look, you hit level 7, and the Wizard learns <em>polymorph other</em>. So the Wizard uses <em>polymorph other: stone giant</em>. Now every member in the party has Str 27, Dex 15, Con 19, +11 natural armor, 10 foot natural reach, 40 ft base move and (probably) +8 racial hide in rocky terrain. And, gee, the spell even "transforms [any equipment] to match the new form!" What do you lose? -1 to hit and AC for being Large, and supernatural abilities you used to have (a fat lot of those there are <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> ). </p><p></p><p>To add insult to injury, the whole bit in the PH/SRD about being disoriented ("Will save (DC 19) or suffer a -2 penalty on all attack rolls, saves, skill checks, and ability checks") was left out of the new errata. I believe this is a mistake, but I'm not certain. Still, <em>polymorph other: stone giant</em> gives you a +8 Str mod, more than making up for a -2 circumstance penalty.</p><p></p><p>There is absolutely no reason <em>not</em> to do this as long as you are not going to associate with NPCs and you don't have low ceilings to contend with. Of course, <em>polymorph other: green hag</em> makes you medium sized with 19 Str, 12 Dex & Con, and +11 natural armor, and a single <em>dispel magic</em> from the party Wizard is enough to remove all the polymorphs... no harm done at all. </p><p></p><p>It's a wonder we don't see armies of 1st level warriors polymorphed into stone giants. Sure, they still only have ~8 hp, but they're suddenly wearing natural full plate with large shield. Now give them large wooden shields, hide armor, and morningstars, and they've got AC 27, and deal 2d6+8 per hit (or 2d6+6). That makes a wand of <em>polymorph other</em> the ultimate force multiplier.</p><p></p><p>Even discounting that, <em>polymorph other: carp</em> is a death sentence, making the spell also function as a save-or-die spell.</p></blockquote><p></p>
[QUOTE="da chicken, post: 350804, member: 5634"] No. In fact, [i]polymorph other[/i] is still broken. Look, you hit level 7, and the Wizard learns [i]polymorph other[/i]. So the Wizard uses [i]polymorph other: stone giant[/i]. Now every member in the party has Str 27, Dex 15, Con 19, +11 natural armor, 10 foot natural reach, 40 ft base move and (probably) +8 racial hide in rocky terrain. And, gee, the spell even "transforms [any equipment] to match the new form!" What do you lose? -1 to hit and AC for being Large, and supernatural abilities you used to have (a fat lot of those there are :rolleyes: ). To add insult to injury, the whole bit in the PH/SRD about being disoriented ("Will save (DC 19) or suffer a -2 penalty on all attack rolls, saves, skill checks, and ability checks") was left out of the new errata. I believe this is a mistake, but I'm not certain. Still, [i]polymorph other: stone giant[/i] gives you a +8 Str mod, more than making up for a -2 circumstance penalty. There is absolutely no reason [i]not[/i] to do this as long as you are not going to associate with NPCs and you don't have low ceilings to contend with. Of course, [i]polymorph other: green hag[/i] makes you medium sized with 19 Str, 12 Dex & Con, and +11 natural armor, and a single [i]dispel magic[/i] from the party Wizard is enough to remove all the polymorphs... no harm done at all. It's a wonder we don't see armies of 1st level warriors polymorphed into stone giants. Sure, they still only have ~8 hp, but they're suddenly wearing natural full plate with large shield. Now give them large wooden shields, hide armor, and morningstars, and they've got AC 27, and deal 2d6+8 per hit (or 2d6+6). That makes a wand of [i]polymorph other[/i] the ultimate force multiplier. Even discounting that, [i]polymorph other: carp[/i] is a death sentence, making the spell also function as a save-or-die spell. [/QUOTE]
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