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Polymorph Other 3.0 The Final Thread
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<blockquote data-quote="FrankTrollman" data-source="post: 1198461" data-attributes="member: 14225"><p>1. Polymorph gives "natural" abilities. Natural Abilities are not defined in 3rd edition and are <em>not</em> normally marked in the Monster Manual nor in any other Monster books. Natural Abilities are generally listed as Extraordinary abilities because that's the only possible non-magical ability designation in the Core Rules.</p><p></p><p>However, the following abilities are listed as "Natural" in the 3rd edition core rules (although of course, this is in text, as there is no "Na:" tag for them to have):</p><p></p><p>* Constrict</p><p>* Low-light Vision</p><p>* Rake</p><p>* Aboleth's ability to gain every memory of every creature they eat.</p><p>* Beholder's Flight ability.</p><p>* Marilith's ability to fight with all weapons without penalty.</p><p>* The Invisible Stalker's, Pixie's, and Will-o-Wisp's invisibility </p><p></p><p>Your DM is free to announce that any particular ability is or is not a "natural" ability based on those <em>examples</em>. Since there is no rhyme or reason apparent to the listed natural abilities (especially the Aboleth one, which seems psuedo magical at best) - your DM would be well within his rights to extrapolate absolutely anything from that.</p><p></p><p>2. Because Undead can Polymorph <em>Self</em>. That has no Save, and uses the same rules. Also, because gramatically it is easier to include Undead in the restricted list than to make a separate list just to tell you that you can't become an Undead form and then put in a rider in the Polymorph Self spell allowing you to become an Undead form if you already have one.</p><p></p><p>3. Rend either applies or does not apply depending upon DM whim. Sorry, but it's a spell that calls upon segregation based upon a designation which does not exist - so that's the best answer you are going to get. Most people seem to consider Rend to be similar to Rake enough to grant it - but a DM would be within his rights to disallow it.</p><p></p><p></p><p>4. Sort of. Skip Williams made a rant about "non-physical supernatural abilities" staying. So the Mindflayer might keep the Telepathy, depending upon whether your DM was willing to take a Skipism over the actual wording of the spell.</p><p>Correct.</p><p> He sure can! Remember that these are spell-like abilities, and have no components. So the Mind Flayer can use his Charm Monster all he wants - which would at least get people to put him in a glass of water.</p><p> Right. Planeshift puts you somewhere stable within 500 miles of your target destination. Once he's a Fish, that's always going to be in a body of water - or oil - or whatever. So he's probably going into a lake where he can breathe just fine.</p><p></p><p>5. DR is normally Supernatural. Yes, unless the creature has specific (Ex) DR (such as a barbarian or Epic Creature), he will lose DR if polymorphed or while in an antimagic field.</p><p></p><p>---</p><p></p><p>6. I prefer allowing it to be a disguise spell that lets you look however you want and gives you a set of specific bonuses to your stats.</p><p></p><p>7. I think everybody uses "reverts to orginal form when dies". After all, at that point your entire body has been separated from "you" - which pretty much means your entire body reverts.</p><p></p><p>8. The best forms for stopping Spell-like abilities are <em>blind</em> ones - especially if your DM is not keen on allowing Blindsight to transfer. Remember that a blinded creature cannot use any <em>targetted</em> effects (such as the afforementioned Charm Monster). So <em>cave fish</em> are just about the best offensive form ever - blind, slow, weak, and incapable of breathing air.</p><p></p><p>9. I saw someone transformed into a turtle - while he still had a <em>fly</em> spell. Gamera!</p><p></p><p>10. Girallon. OMG, that's so insane.</p><p></p><p>11. Pixie. You get the invis, and the flight.</p><p></p><p>-Frank</p></blockquote><p></p>
[QUOTE="FrankTrollman, post: 1198461, member: 14225"] 1. Polymorph gives "natural" abilities. Natural Abilities are not defined in 3rd edition and are [i]not[/i] normally marked in the Monster Manual nor in any other Monster books. Natural Abilities are generally listed as Extraordinary abilities because that's the only possible non-magical ability designation in the Core Rules. However, the following abilities are listed as "Natural" in the 3rd edition core rules (although of course, this is in text, as there is no "Na:" tag for them to have): * Constrict * Low-light Vision * Rake * Aboleth's ability to gain every memory of every creature they eat. * Beholder's Flight ability. * Marilith's ability to fight with all weapons without penalty. * The Invisible Stalker's, Pixie's, and Will-o-Wisp's invisibility Your DM is free to announce that any particular ability is or is not a "natural" ability based on those [i]examples[/i]. Since there is no rhyme or reason apparent to the listed natural abilities (especially the Aboleth one, which seems psuedo magical at best) - your DM would be well within his rights to extrapolate absolutely anything from that. 2. Because Undead can Polymorph [i]Self[/i]. That has no Save, and uses the same rules. Also, because gramatically it is easier to include Undead in the restricted list than to make a separate list just to tell you that you can't become an Undead form and then put in a rider in the Polymorph Self spell allowing you to become an Undead form if you already have one. 3. Rend either applies or does not apply depending upon DM whim. Sorry, but it's a spell that calls upon segregation based upon a designation which does not exist - so that's the best answer you are going to get. Most people seem to consider Rend to be similar to Rake enough to grant it - but a DM would be within his rights to disallow it. 4. Sort of. Skip Williams made a rant about "non-physical supernatural abilities" staying. So the Mindflayer might keep the Telepathy, depending upon whether your DM was willing to take a Skipism over the actual wording of the spell. Correct. He sure can! Remember that these are spell-like abilities, and have no components. So the Mind Flayer can use his Charm Monster all he wants - which would at least get people to put him in a glass of water. Right. Planeshift puts you somewhere stable within 500 miles of your target destination. Once he's a Fish, that's always going to be in a body of water - or oil - or whatever. So he's probably going into a lake where he can breathe just fine. 5. DR is normally Supernatural. Yes, unless the creature has specific (Ex) DR (such as a barbarian or Epic Creature), he will lose DR if polymorphed or while in an antimagic field. --- 6. I prefer allowing it to be a disguise spell that lets you look however you want and gives you a set of specific bonuses to your stats. 7. I think everybody uses "reverts to orginal form when dies". After all, at that point your entire body has been separated from "you" - which pretty much means your entire body reverts. 8. The best forms for stopping Spell-like abilities are [i]blind[/i] ones - especially if your DM is not keen on allowing Blindsight to transfer. Remember that a blinded creature cannot use any [i]targetted[/i] effects (such as the afforementioned Charm Monster). So [i]cave fish[/i] are just about the best offensive form ever - blind, slow, weak, and incapable of breathing air. 9. I saw someone transformed into a turtle - while he still had a [i]fly[/i] spell. Gamera! 10. Girallon. OMG, that's so insane. 11. Pixie. You get the invis, and the flight. -Frank [/QUOTE]
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