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<blockquote data-quote="nharwell" data-source="post: 14720" data-attributes="member: 1099"><p>Alter Self (revision, PHB p.172)</p><p>Transmutation</p><p></p><p> </p><p>Level: Sor/Wiz 2</p><p>Components: V, S</p><p>Casting Time: 1 action</p><p>Range: Personal</p><p>Target: The character</p><p>Duration: 10 minutes/level (D) </p><p></p><p>The character can alter his or her appearance and form -- including clothing and equipment -- to appear up to taller or shorter, thin, fat or in between. Height may be changed by up to one foot and weight can be changed up to one-half. The assumed form must be corporeal and the character cannot change his or her body type. For example, a human caster could look human, humanoid, or like any other generally human-shaped bipedal creature. The caster can freely choose secondary characteristics such as gender, race, age, skin/hair/eye color, etc. Ability scores are not altered, however.</p><p></p><p>The character's body can undergo a limited physical transmutation, including adding or subtracting one or two limbs. Extra limbs do not allow you to make more favorable multiple attacks; any additional attacks use the two-weapon fighting rules (natural attacks count as light weapons). Some possible changes include:</p><p></p><p>Claws (rake for 1d4 damage)</p><p>Fangs (bite for 1d4 damage)</p><p>Fins (swim speed 30 ft)</p><p>Gills (breathe underwater)</p><p>Low-light vision</p><p>Natural armor (+2)</p><p>Tail (+2 balance and climb, can slam for 1d3 damage)</p><p>Tentacles (up to 2, may allow for constrict at 1d4 damage)</p><p>Wings (fly speed 30 ft, poor maneuverability)</p><p></p><p>Only one change of these changes may be made with a single casting of the spell. </p><p></p><p>Upon changing form, you heal 1d4 hp (if wounded). Changes to equipment do not alter their form, function, or damage. If your equipment or any part of your body is separated from you, it immediately reverts to its original form.</p><p></p><p>Once the new form is chosen, it remains for the duration of the spell. If the character is slain, the character automatically returns to the character's normal form.</p><p></p><p>If the character uses this spell to create a disguise, the character gets a +10 bonus on the character's Disguise check.</p></blockquote><p></p>
[QUOTE="nharwell, post: 14720, member: 1099"] Alter Self (revision, PHB p.172) Transmutation Level: Sor/Wiz 2 Components: V, S Casting Time: 1 action Range: Personal Target: The character Duration: 10 minutes/level (D) The character can alter his or her appearance and form -- including clothing and equipment -- to appear up to taller or shorter, thin, fat or in between. Height may be changed by up to one foot and weight can be changed up to one-half. The assumed form must be corporeal and the character cannot change his or her body type. For example, a human caster could look human, humanoid, or like any other generally human-shaped bipedal creature. The caster can freely choose secondary characteristics such as gender, race, age, skin/hair/eye color, etc. Ability scores are not altered, however. The character's body can undergo a limited physical transmutation, including adding or subtracting one or two limbs. Extra limbs do not allow you to make more favorable multiple attacks; any additional attacks use the two-weapon fighting rules (natural attacks count as light weapons). Some possible changes include: Claws (rake for 1d4 damage) Fangs (bite for 1d4 damage) Fins (swim speed 30 ft) Gills (breathe underwater) Low-light vision Natural armor (+2) Tail (+2 balance and climb, can slam for 1d3 damage) Tentacles (up to 2, may allow for constrict at 1d4 damage) Wings (fly speed 30 ft, poor maneuverability) Only one change of these changes may be made with a single casting of the spell. Upon changing form, you heal 1d4 hp (if wounded). Changes to equipment do not alter their form, function, or damage. If your equipment or any part of your body is separated from you, it immediately reverts to its original form. Once the new form is chosen, it remains for the duration of the spell. If the character is slain, the character automatically returns to the character's normal form. If the character uses this spell to create a disguise, the character gets a +10 bonus on the character's Disguise check. [/QUOTE]
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