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Polymorph Self Nerfed?
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<blockquote data-quote="hong" data-source="post: 538421" data-attributes="member: 537"><p>In which case, clearly your comprehension needs work. QED.</p><p></p><p></p><p></p><p>How?</p><p></p><p></p><p></p><p>Yes, we are. We are discussing how polymorph should work. Implicit in that is the exercise of individual judgement, even if it's in the trivial sense of accepting what Skip says without question.</p><p></p><p></p><p></p><p>It indicates that the design team got their wires crossed between writing the spell, and writing up the creature stat blocks. Therefore, since the design team got their wires crossed, we fall back on our natural faculties (which I will make the huge assumption exist, even though they don't seem to in D&D land) and make a decision based on our own reading of the facts, and our own priorities in how we intend our games to play out. Easy, isn't it?</p><p></p><p>In this specific instance, sometimes you get blindsight, and sometimes you don't. Exactly when you do get it, depends on what form you're polymorphing into. Exactly what forms those are should be self-evident to any reasonably educated person.</p><p></p><p></p><p></p><p>And it also specifically says you get natural abilities. Clearly, then, the spell description is stupid, or the game designers are stupid, or both.</p><p></p><p></p><p></p><p>Cite, please. Or if that's just what you think the rules _ought to_ be, then perhaps you need to take it here:</p><p></p><p><a href="http://enworld.cyberstreet.com/forumdisplay.php?s=&forumid=45" target="_blank">http://enworld.cyberstreet.com/forumdisplay.php?s=&forumid=45</a></p><p></p><p></p><p></p><p>Now tell me what your decision to believe the game designers is, if it isn't an opinion.</p><p></p><p>Note that despite Skip et al, the definition of "shield bonus" remains in the PHB glossary. Fascinating, isn't it, how even when one wants to go completely by the book, one still has to exercise that nebulous thing called "DM judgement"?</p><p></p><p></p><p></p><p>Piffle. The goal should be to find out how to run the game so that things make sense, and lead to an enjoyable experience. Sometimes designer intent is a good proxy for that. Sometimes not.</p><p></p><p></p><p></p><p>Point me to where I said natural abilities must have an explicit descriptor.</p><p></p><p></p><p></p><p>Point me to one. A SPECIAL ABILITY, mind you, not something peripheral like a mode of movement or a natural AC bonus.</p><p></p><p></p><p></p><p>Until and unless the MM statblocks are changed so that natural abilities actually exist, the conclusion must be that the game designers (note plural) are terminally confused.</p><p></p><p></p><p></p><p>Personally, I hate uncreative examples of childish behaviour. A terrible waste of an opportunity, if you ask me.</p><p></p><p></p><p></p><p>"New" as in having appeared in the MM2, as opposed to the MM. Sigh. ANYway, to repeat the point, explain why there are no "natural abilities" in the MM (and the MM2, even). EVERY SA and SQ is either Ex, Su or Sp, as far as I can tell.</p><p></p><p>Tell me why I should take a statement like "natural abilities are the complement of Ex, Su and Sp" seriously. I'm asking you. I'm telling you. I'm begging you.</p><p></p><p>And just so you won't waste any more of your time (which I know is very precious), please don't bother to post more of Skip's (or any other designer's) opinions on this.</p><p></p><p></p><p></p><p>Meaning "not since the last blue moon", I guess. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p><p></p><p></p><p></p><p>If you really believe that "these rules are just fine" is a relevant _topic_ (as opposed to followup) for House Rules, you REALLY don't read the House Rules forum, do you?</p><p></p><p></p><p></p><p>What?</p><p></p><p></p><p></p><p>Please to make a distinction between the intent of the ruleset as a whole, and the intent of the game designers taken in isolation, and without a context.</p><p></p><p></p><p></p><p>I reply to this thread for my own reasons. YOUR task, if you choose to accept it, is to figure out what they are.</p><p></p><p></p><p></p><p>You can believe that, if you want.</p><p></p><p></p><p></p><p>Ah, ye of limited horizons.</p><p></p><p></p><p></p><p>And exactly how am I supposed to address statements about rules and intent, without referencing said rules and intent?</p><p></p><p></p><p></p><p>You're right, I'm straining myself to remember it. Not surprising, because I didn't say it.</p><p></p><p>Are we having fun yet?</p><p></p><p></p><p></p><p>Can I quote you on that?</p><p></p><p></p><p></p><p>Ah, we ARE having fun. Point me to where looking for a an ability without a {Ex, Su, Sp} descriptor somehow transmogrified into looking for an explicit descriptor. You seem terminally confused, much like the designers (note plural).</p><p></p><p></p><p></p><p>Your blustering REALLY needs work.</p></blockquote><p></p>
[QUOTE="hong, post: 538421, member: 537"] In which case, clearly your comprehension needs work. QED. How? Yes, we are. We are discussing how polymorph should work. Implicit in that is the exercise of individual judgement, even if it's in the trivial sense of accepting what Skip says without question. It indicates that the design team got their wires crossed between writing the spell, and writing up the creature stat blocks. Therefore, since the design team got their wires crossed, we fall back on our natural faculties (which I will make the huge assumption exist, even though they don't seem to in D&D land) and make a decision based on our own reading of the facts, and our own priorities in how we intend our games to play out. Easy, isn't it? In this specific instance, sometimes you get blindsight, and sometimes you don't. Exactly when you do get it, depends on what form you're polymorphing into. Exactly what forms those are should be self-evident to any reasonably educated person. And it also specifically says you get natural abilities. Clearly, then, the spell description is stupid, or the game designers are stupid, or both. Cite, please. Or if that's just what you think the rules _ought to_ be, then perhaps you need to take it here: [url]http://enworld.cyberstreet.com/forumdisplay.php?s=&forumid=45[/url] Now tell me what your decision to believe the game designers is, if it isn't an opinion. Note that despite Skip et al, the definition of "shield bonus" remains in the PHB glossary. Fascinating, isn't it, how even when one wants to go completely by the book, one still has to exercise that nebulous thing called "DM judgement"? Piffle. The goal should be to find out how to run the game so that things make sense, and lead to an enjoyable experience. Sometimes designer intent is a good proxy for that. Sometimes not. Point me to where I said natural abilities must have an explicit descriptor. Point me to one. A SPECIAL ABILITY, mind you, not something peripheral like a mode of movement or a natural AC bonus. Until and unless the MM statblocks are changed so that natural abilities actually exist, the conclusion must be that the game designers (note plural) are terminally confused. Personally, I hate uncreative examples of childish behaviour. A terrible waste of an opportunity, if you ask me. "New" as in having appeared in the MM2, as opposed to the MM. Sigh. ANYway, to repeat the point, explain why there are no "natural abilities" in the MM (and the MM2, even). EVERY SA and SQ is either Ex, Su or Sp, as far as I can tell. Tell me why I should take a statement like "natural abilities are the complement of Ex, Su and Sp" seriously. I'm asking you. I'm telling you. I'm begging you. And just so you won't waste any more of your time (which I know is very precious), please don't bother to post more of Skip's (or any other designer's) opinions on this. Meaning "not since the last blue moon", I guess. :cool: If you really believe that "these rules are just fine" is a relevant _topic_ (as opposed to followup) for House Rules, you REALLY don't read the House Rules forum, do you? What? Please to make a distinction between the intent of the ruleset as a whole, and the intent of the game designers taken in isolation, and without a context. I reply to this thread for my own reasons. YOUR task, if you choose to accept it, is to figure out what they are. You can believe that, if you want. Ah, ye of limited horizons. And exactly how am I supposed to address statements about rules and intent, without referencing said rules and intent? You're right, I'm straining myself to remember it. Not surprising, because I didn't say it. Are we having fun yet? Can I quote you on that? Ah, we ARE having fun. Point me to where looking for a an ability without a {Ex, Su, Sp} descriptor somehow transmogrified into looking for an explicit descriptor. You seem terminally confused, much like the designers (note plural). Your blustering REALLY needs work. [/QUOTE]
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