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Polymorph Self Nerfed?
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<blockquote data-quote="Iku Rex" data-source="post: 564952" data-attributes="member: 752"><p>There are many. </p><p></p><p>What about abilities that are "natural" in a DnD context, like Tremorsense, Darkvision, All-Around Vision (Beholder), Flight (Beholder), Protection from Sonics (Destrachan), Keen Senses (Dragons), Poison Immunities, Superior Low-light Vision (Giant Owl), Amorphous, Steely Skin (Annis), Scare (Krenshar), Keen Sight (Kuo-toa), Slippery (Kuo-toa), Adhesive (Mimic), Mimic Shape (Mimic), Extract (Mind Flayer), Strands (Roper), Fire Vulnerability (Roper), Underwater Sense (Sahuagin), Freshwater Sensitivity (Sahuagin), Electricity Sense (Shocker Lizard) or dragon endurance? </p><p></p><p>(<strong>From a list I made in June 2001, before I asked the Sage</strong> - here is the complete list and my assessment of every relevant extraordinary ability in the MM...)</p><p></p><p>These abilities are natural, and are acquired.</p><p>Some racial bonuses.</p><p>Low-light vision (example from spell description)</p><p>Scent</p><p>Improved Grab</p><p>Constrict (example from spell description)</p><p>Camouflage</p><p>Squeeze</p><p>Engulf</p><p>Blindsight</p><p>Attach</p><p>Blood Drain</p><p>Rend</p><p>Pounce</p><p>Rake (example from spell description)</p><p>Tear (Annis)</p><p>Light Blindness</p><p>Amphibious</p><p>Charge</p><p>Transparent (Gelatinous Cube)</p><p>Trip</p><p>(Stampede)</p><p>Sprint (Cheetah)</p><p>Jet (Octopus)</p><p>Keen Scent (Shark)</p><p></p><p>These abilities are natural in a "DnD context", and are acquired.</p><p>Tremorsense</p><p>Darkvision</p><p>All-Around Vision (Beholder)</p><p>Flight (Beholder)</p><p>Protection from Sonics (Destrachan)</p><p>Keen Senses (Dragons)</p><p>? Poison Immunities </p><p>Superior Low-light Vision (Giant Owl)</p><p>Amorphous</p><p>Steely Skin (Annis)</p><p>Scare (Krenshar)</p><p>? Keen Sight (Kuo-toa)</p><p>Slippery (Kuo-toa)</p><p>Adhesive (Mimic)</p><p>Mimic Shape (Mimic)</p><p>Extract (Mind Flayer)</p><p>Strands (Roper)</p><p>Fire Vulnerability (Roper)</p><p>Underwater Sense (Sahuagin)</p><p>Freshwater Sensitivity (Sahuagin)</p><p>? Electricity Sense (Shocker Lizard)</p><p>Dragon endurance</p><p></p><p>These abilities are too "extraordinary" to be considered natural, and are NOT acquired.</p><p>Moan (Cloaker)</p><p>Frightful Presence (Dragons)</p><p>Paralysis</p><p>? Most immunities</p><p>Subtypes </p><p>Regeneration</p><p>Split (Some Oozes)</p><p>Electricity Immunity (Shambling Mound)</p><p></p><p>These abilities are clearly NOT acquired.</p><p>Petrification Immunity (Cockatrice)</p><p>Spell Resistance</p><p>Water Breathing</p><p>Sound Imitation (Green Dragon)</p><p>Icewalking (White Dragon)</p><p>Spider Climb (Some Dragons)</p><p>See Invisibility (Pseudodragon)</p><p>Rust (Rust Monster)</p><p>Speak with Sharks (Sahuagin)</p><p>Special Arrows (Pixie)</p><p></p><p>These abilities depend on matter leaving the body (at which point it will return to its original form), and are NOT acquired.</p><p>Acid</p><p>Spit Acid</p><p>Web</p><p>Poison</p><p>Disease</p><p>Paralysis</p><p>Adhesive (Kuo-toa)</p><p>Stench (Troglodyte)</p><p>Ink Cloud (Octopus)</p><p>Acid Sting</p><p>Acid Spray </p><p></p><p>These abilities depend on the new forms mind (the casters retains his own mind), and are NOT acquired.</p><p>Feats</p><p>Some racial bonuses</p><p>? Rage</p><p>Ferocity</p><p>Immunity to sleep effects</p><p>? Immunity to paralysis effects</p><p>Superior Two-Weapon Fighting (Ettin)</p><p>Freeze (Gargoyle)</p><p>Rock Throwing (Giants)</p><p>Rock Catching (Giants)</p><p>Mimicry (Green hag)</p><p>Natural Cunning (Minotaur)</p><p>Guarded Thoughts (Dark Naga)</p></blockquote><p></p>
[QUOTE="Iku Rex, post: 564952, member: 752"] There are many. What about abilities that are "natural" in a DnD context, like Tremorsense, Darkvision, All-Around Vision (Beholder), Flight (Beholder), Protection from Sonics (Destrachan), Keen Senses (Dragons), Poison Immunities, Superior Low-light Vision (Giant Owl), Amorphous, Steely Skin (Annis), Scare (Krenshar), Keen Sight (Kuo-toa), Slippery (Kuo-toa), Adhesive (Mimic), Mimic Shape (Mimic), Extract (Mind Flayer), Strands (Roper), Fire Vulnerability (Roper), Underwater Sense (Sahuagin), Freshwater Sensitivity (Sahuagin), Electricity Sense (Shocker Lizard) or dragon endurance? ([b]From a list I made in June 2001, before I asked the Sage[/b] - here is the complete list and my assessment of every relevant extraordinary ability in the MM...) These abilities are natural, and are acquired. Some racial bonuses. Low-light vision (example from spell description) Scent Improved Grab Constrict (example from spell description) Camouflage Squeeze Engulf Blindsight Attach Blood Drain Rend Pounce Rake (example from spell description) Tear (Annis) Light Blindness Amphibious Charge Transparent (Gelatinous Cube) Trip (Stampede) Sprint (Cheetah) Jet (Octopus) Keen Scent (Shark) These abilities are natural in a "DnD context", and are acquired. Tremorsense Darkvision All-Around Vision (Beholder) Flight (Beholder) Protection from Sonics (Destrachan) Keen Senses (Dragons) ? Poison Immunities Superior Low-light Vision (Giant Owl) Amorphous Steely Skin (Annis) Scare (Krenshar) ? Keen Sight (Kuo-toa) Slippery (Kuo-toa) Adhesive (Mimic) Mimic Shape (Mimic) Extract (Mind Flayer) Strands (Roper) Fire Vulnerability (Roper) Underwater Sense (Sahuagin) Freshwater Sensitivity (Sahuagin) ? Electricity Sense (Shocker Lizard) Dragon endurance These abilities are too "extraordinary" to be considered natural, and are NOT acquired. Moan (Cloaker) Frightful Presence (Dragons) Paralysis ? Most immunities Subtypes Regeneration Split (Some Oozes) Electricity Immunity (Shambling Mound) These abilities are clearly NOT acquired. Petrification Immunity (Cockatrice) Spell Resistance Water Breathing Sound Imitation (Green Dragon) Icewalking (White Dragon) Spider Climb (Some Dragons) See Invisibility (Pseudodragon) Rust (Rust Monster) Speak with Sharks (Sahuagin) Special Arrows (Pixie) These abilities depend on matter leaving the body (at which point it will return to its original form), and are NOT acquired. Acid Spit Acid Web Poison Disease Paralysis Adhesive (Kuo-toa) Stench (Troglodyte) Ink Cloud (Octopus) Acid Sting Acid Spray These abilities depend on the new forms mind (the casters retains his own mind), and are NOT acquired. Feats Some racial bonuses ? Rage Ferocity Immunity to sleep effects ? Immunity to paralysis effects Superior Two-Weapon Fighting (Ettin) Freeze (Gargoyle) Rock Throwing (Giants) Rock Catching (Giants) Mimicry (Green hag) Natural Cunning (Minotaur) Guarded Thoughts (Dark Naga) [/QUOTE]
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