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<blockquote data-quote="nwn_deadman" data-source="post: 166098" data-attributes="member: 2087"><p>I didn't see anything in the D&D FAQ that covered this at all.</p><p></p><p>I already know that these classes can be raised from the dead.</p><p></p><p>I already know about thier outsider status when spells that effect extraplanar creatures is concerned.</p><p></p><p>In the Errata Center, they state that planet touched are NATIVE OUTISDERS. This is what you call an outsider that is from the Prime Material Plane.</p><p></p><p>Now, since Prime Material Plane creatures cannot polymorph into an outsider, then neither can a NATIVE OUTSIDER.</p><p></p><p>Do you follow me? Here is the copy of the Errata Center...</p><p></p><p>Notice how they say that they are equal to a PMP (human) creature and are treated as such for the purpose of Polymorph.</p><p></p><p>In effect, what they are saying is that they want polymoprh to be far less powerful than most people seem to think, thus raising the bar for shapechange.</p><p></p><p>Polymorph Errata: WotC's Sean Reynolds indicates that there could be a correction coming up regarding what forms can and can't be assumed through the use of the polymorph spells as presented in the PHB (on the WotC Message Boards): </p><p>Current in-house ruling is "no undead, no constructs, no outsiders, no elementals [unless you are that sort of creature already]." </p><p></p><p>What if the polymorphing creature is already an undead, construct, outsider or elemental? What forms can these types assume? Anything a prime creature could, plus outsiders of their type (or elementals of their type, etc.) </p><p></p><p>Why not outsiders? Outsiders are innately magical creatures with inherent magical abilities in every atom of their bodies. They're not made from the same stuff we are. </p><p></p><p>What about the shapechange spell? Shapechange is 9th level, I'd say it wouldn't be limited in that way. </p><p></p><p>What about tieflings and aasimar -- aren't they outsiders? For the Forgotten Realms, which has those races as PCs, we came up with the term "native outsider" - they're outsiders, but their home plane is the Prime Material, so you can bring them back from the dead with raise dead. You could also say that that makes them the equivalent of a PMP [prime material plane] creature for the purpose of polymorph. </p><p></p><p>Further limitations on size and hit dice from Skip Williams: The new form can range in size from Diminutive to one size larger than the subject's normal form, and can have no more hit dice than you have, or that the subject has, (which ever is greater), and in any case the assumed form cannot have more than 15 hit dice.</p></blockquote><p></p>
[QUOTE="nwn_deadman, post: 166098, member: 2087"] I didn't see anything in the D&D FAQ that covered this at all. I already know that these classes can be raised from the dead. I already know about thier outsider status when spells that effect extraplanar creatures is concerned. In the Errata Center, they state that planet touched are NATIVE OUTISDERS. This is what you call an outsider that is from the Prime Material Plane. Now, since Prime Material Plane creatures cannot polymorph into an outsider, then neither can a NATIVE OUTSIDER. Do you follow me? Here is the copy of the Errata Center... Notice how they say that they are equal to a PMP (human) creature and are treated as such for the purpose of Polymorph. In effect, what they are saying is that they want polymoprh to be far less powerful than most people seem to think, thus raising the bar for shapechange. Polymorph Errata: WotC's Sean Reynolds indicates that there could be a correction coming up regarding what forms can and can't be assumed through the use of the polymorph spells as presented in the PHB (on the WotC Message Boards): Current in-house ruling is "no undead, no constructs, no outsiders, no elementals [unless you are that sort of creature already]." What if the polymorphing creature is already an undead, construct, outsider or elemental? What forms can these types assume? Anything a prime creature could, plus outsiders of their type (or elementals of their type, etc.) Why not outsiders? Outsiders are innately magical creatures with inherent magical abilities in every atom of their bodies. They're not made from the same stuff we are. What about the shapechange spell? Shapechange is 9th level, I'd say it wouldn't be limited in that way. What about tieflings and aasimar -- aren't they outsiders? For the Forgotten Realms, which has those races as PCs, we came up with the term "native outsider" - they're outsiders, but their home plane is the Prime Material, so you can bring them back from the dead with raise dead. You could also say that that makes them the equivalent of a PMP [prime material plane] creature for the purpose of polymorph. Further limitations on size and hit dice from Skip Williams: The new form can range in size from Diminutive to one size larger than the subject's normal form, and can have no more hit dice than you have, or that the subject has, (which ever is greater), and in any case the assumed form cannot have more than 15 hit dice. [/QUOTE]
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