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General Tabletop Discussion
*Dungeons & Dragons
Polymorph vs. Petrified
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<blockquote data-quote="Quickleaf" data-source="post: 9316625" data-attributes="member: 20323"><p>I'd say the RAW rules make #3 (petrified creature = object) 100% totally and absolutely false.</p><p></p><p>If I cast <em>detect thoughts... </em>do I scan the thoughts of the petrified creature? Yes.</p><p></p><p>Also look at the Petrified condition (pasting it below, cause it's always best practice to paste the relevant rules being discussed). If it's no longer meant to be treated as a creature WHY go through all the trouble of saying the creature is "incapacitated", "automatically fails Strength and Dex saves", resistance to all damage, etc?</p><p></p><p>And then read the <a href="https://www.dndbeyond.com/spells/greater-restoration" target="_blank">greater restoration</a> spell – which is the main way to undo petrification – nothing in there about targeting an "object" is there?</p><h2>Petrified</h2> <ul> <li data-xf-list-type="ul">A petrified creature is transformed, along with any nonmagical object it is wearing or carrying, into a solid inanimate substance (usually stone). Its weight increases by a factor of ten, and it ceases aging.</li> <li data-xf-list-type="ul">The creature is <a href="https://roll20.net/compendium/dnd5e/Rules:Conditions?expansion=0#toc_6" target="_blank">incapacitated</a> (see the condition), can’t move or speak, and is unaware of its surroundings.</li> <li data-xf-list-type="ul"><a href="https://roll20.net/compendium/dnd5e/Rules:Combat?expansion=0#toc_32" target="_blank">Attack rolls</a> against the creature have <a href="https://roll20.net/compendium/dnd5e/Rules:Ability%20Scores?expansion=0#toc_2" target="_blank">advantage</a>.</li> <li data-xf-list-type="ul">The creature automatically fails <a href="https://roll20.net/compendium/dnd5e/Rules:Ability%20Scores?expansion=0#toc_12" target="_blank">Strength</a> and <a href="https://roll20.net/compendium/dnd5e/Rules:Ability%20Scores?expansion=0#toc_17" target="_blank">Dexterity</a> <a href="https://roll20.net/compendium/dnd5e/Rules:Ability%20Scores?expansion=0#toc_35" target="_blank">saving throws</a>.</li> <li data-xf-list-type="ul">The creature has <a href="https://roll20.net/compendium/dnd5e/Rules:Combat?expansion=0#toc_51" target="_blank">resistance</a> to all <a href="https://roll20.net/compendium/dnd5e/Rules:Combat?expansion=0#toc_46" target="_blank">damage</a>.</li> <li data-xf-list-type="ul">The creature is immune to <a href="https://roll20.net/compendium/dnd5e/Rules:Poisons?expansion=0#content" target="_blank">poison</a> and <a href="https://roll20.net/compendium/dnd5e/Rules:Diseases?expansion=0#content" target="_blank">disease</a>, although a poison or disease already in its system is suspended, not neutralized.</li> </ul></blockquote><p></p>
[QUOTE="Quickleaf, post: 9316625, member: 20323"] I'd say the RAW rules make #3 (petrified creature = object) 100% totally and absolutely false. If I cast [I]detect thoughts... [/I]do I scan the thoughts of the petrified creature? Yes. Also look at the Petrified condition (pasting it below, cause it's always best practice to paste the relevant rules being discussed). If it's no longer meant to be treated as a creature WHY go through all the trouble of saying the creature is "incapacitated", "automatically fails Strength and Dex saves", resistance to all damage, etc? And then read the [URL='https://www.dndbeyond.com/spells/greater-restoration']greater restoration[/URL] spell – which is the main way to undo petrification – nothing in there about targeting an "object" is there? [HEADING=1]Petrified[/HEADING] [LIST] [*]A petrified creature is transformed, along with any nonmagical object it is wearing or carrying, into a solid inanimate substance (usually stone). Its weight increases by a factor of ten, and it ceases aging. [*]The creature is [URL='https://roll20.net/compendium/dnd5e/Rules:Conditions?expansion=0#toc_6']incapacitated[/URL] (see the condition), can’t move or speak, and is unaware of its surroundings. [*][URL='https://roll20.net/compendium/dnd5e/Rules:Combat?expansion=0#toc_32']Attack rolls[/URL] against the creature have [URL='https://roll20.net/compendium/dnd5e/Rules:Ability%20Scores?expansion=0#toc_2']advantage[/URL]. [*]The creature automatically fails [URL='https://roll20.net/compendium/dnd5e/Rules:Ability%20Scores?expansion=0#toc_12']Strength[/URL] and [URL='https://roll20.net/compendium/dnd5e/Rules:Ability%20Scores?expansion=0#toc_17']Dexterity[/URL] [URL='https://roll20.net/compendium/dnd5e/Rules:Ability%20Scores?expansion=0#toc_35']saving throws[/URL]. [*]The creature has [URL='https://roll20.net/compendium/dnd5e/Rules:Combat?expansion=0#toc_51']resistance[/URL] to all [URL='https://roll20.net/compendium/dnd5e/Rules:Combat?expansion=0#toc_46']damage[/URL]. [*]The creature is immune to [URL='https://roll20.net/compendium/dnd5e/Rules:Poisons?expansion=0#content']poison[/URL] and [URL='https://roll20.net/compendium/dnd5e/Rules:Diseases?expansion=0#content']disease[/URL], although a poison or disease already in its system is suspended, not neutralized. [/LIST] [/QUOTE]
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