Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Polymorph vs. Petrified
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MNblockhead" data-source="post: 9317198" data-attributes="member: 6796661"><p>This is one of several spells that I don't try to stick entirely to RAW and homebrew a bit. I don't really have to go over it in session zero because I've been gaming with the same group for years and it is just one of those things we've discussed in the past and they know how I generally rule in these situations are a fine with it.</p><p></p><p>Generally, petrification in my games mean the creature is turned to stone and it in a kind of suspended animation. There is no consciousness. Not even dreaming. If the petrification is reversed centuries or longer later, the restored creature is restored to the exact mental and physical state at the time it was petrified.</p><p></p><p>The petrified creature is treated as an object for most cases, except greater restoration. </p><p></p><p>Except! If a finger, nose, limb, eye, etc. it damaged or broken off, when restored, the restored creature would have comparable damage to its body. Since greater restoration only reverses one effect, multiple casting would be required to restore a petrified creature that was also damaged. Some damage, such has breaking of the head or breaking the body in half would cause instant death as soon as the creature is unpetrified. Better move the statue carefully!</p><p></p><p>Note, no need for dinosaurs. A single draft horse and pull 8,000 pounds of weight. It would make more sense in dungeon or wilderness terrain to jerry rig a sledge or travois and polymorph someone (or druid wild shape) into a draft horse or, better, a mule (for up to 2000 pounds, less weight, but mules are better adapted for rough terrain).</p><p></p><p>If you have multiple magic users or want to go slow and burn through lots of spell slots, multiple floating disks could work. But there is danger of the statue dropping an breaking if they are dispelled or you don't time their durations well. At higher levels, animate objects and/or demiplane can make this easier. But at that level one would hope you'd have a divine caster in the party who can cast Greater Restorate.</p><p></p><p></p><p>So that changes things a lot. Would the clerics deity even allow greater restoration in this instance, even if a different deity than the one who cursed the PC? 5e does differentiate much between "divine magic" and character cast spells, something that has come up in my game more with wishes. Of course this is all up to your world building, but I would require that other party members to do something to propitiate the deity, or find favor with an opposing deity (and the ramifications of that), or perhaps allow the greater restoration to work but thaving a geas imposed on the restored PC.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 9317198, member: 6796661"] This is one of several spells that I don't try to stick entirely to RAW and homebrew a bit. I don't really have to go over it in session zero because I've been gaming with the same group for years and it is just one of those things we've discussed in the past and they know how I generally rule in these situations are a fine with it. Generally, petrification in my games mean the creature is turned to stone and it in a kind of suspended animation. There is no consciousness. Not even dreaming. If the petrification is reversed centuries or longer later, the restored creature is restored to the exact mental and physical state at the time it was petrified. The petrified creature is treated as an object for most cases, except greater restoration. Except! If a finger, nose, limb, eye, etc. it damaged or broken off, when restored, the restored creature would have comparable damage to its body. Since greater restoration only reverses one effect, multiple casting would be required to restore a petrified creature that was also damaged. Some damage, such has breaking of the head or breaking the body in half would cause instant death as soon as the creature is unpetrified. Better move the statue carefully! Note, no need for dinosaurs. A single draft horse and pull 8,000 pounds of weight. It would make more sense in dungeon or wilderness terrain to jerry rig a sledge or travois and polymorph someone (or druid wild shape) into a draft horse or, better, a mule (for up to 2000 pounds, less weight, but mules are better adapted for rough terrain). If you have multiple magic users or want to go slow and burn through lots of spell slots, multiple floating disks could work. But there is danger of the statue dropping an breaking if they are dispelled or you don't time their durations well. At higher levels, animate objects and/or demiplane can make this easier. But at that level one would hope you'd have a divine caster in the party who can cast Greater Restorate. So that changes things a lot. Would the clerics deity even allow greater restoration in this instance, even if a different deity than the one who cursed the PC? 5e does differentiate much between "divine magic" and character cast spells, something that has come up in my game more with wishes. Of course this is all up to your world building, but I would require that other party members to do something to propitiate the deity, or find favor with an opposing deity (and the ramifications of that), or perhaps allow the greater restoration to work but thaving a geas imposed on the restored PC. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Polymorph vs. Petrified
Top