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General Tabletop Discussion
*Dungeons & Dragons
Polymorph vs. Petrified
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<blockquote data-quote="Lanefan" data-source="post: 9319875" data-attributes="member: 29398"><p>Probably based on 5e rules, you are far more generous than I would be. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>First off, any magical possessions being carried at the time would become ice as well.</p><p></p><p>Second off, resistance to all damage (other than fire and cold) doesn't make sense; it should take normal damage from weapons, for example, and maybe extra if the weapon is bludgeoning.</p><p></p><p>Third off, melting damage should not be curable by any means while the victim remains frozen; and after a certain point should also provoke carried items to make saves or be destroyed (i.e. enough of the item melts that when it's turned back to its original material, it falls apart). Further, a victim that melts to 0 h.p. and then melts any further should just die, skipping the death-saves step.</p><p></p><p>Also, missing from the write-up (and maybe from the 5e original as well, I don't know) is the new AC of the ice-person; which one would think would be a constant (whatever the AC of a block of ice is) regardless of what armour or defenses the victim did or didn't have before getting frozen.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9319875, member: 29398"] Probably based on 5e rules, you are far more generous than I would be. :) First off, any magical possessions being carried at the time would become ice as well. Second off, resistance to all damage (other than fire and cold) doesn't make sense; it should take normal damage from weapons, for example, and maybe extra if the weapon is bludgeoning. Third off, melting damage should not be curable by any means while the victim remains frozen; and after a certain point should also provoke carried items to make saves or be destroyed (i.e. enough of the item melts that when it's turned back to its original material, it falls apart). Further, a victim that melts to 0 h.p. and then melts any further should just die, skipping the death-saves step. Also, missing from the write-up (and maybe from the 5e original as well, I don't know) is the new AC of the ice-person; which one would think would be a constant (whatever the AC of a block of ice is) regardless of what armour or defenses the victim did or didn't have before getting frozen. [/QUOTE]
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