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Polymorphing in an hydra
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<blockquote data-quote="jgsugden" data-source="post: 1295018" data-attributes="member: 2629"><p>As I mentioned, if you're looking for 100% consistency, give it up. The rules are inconsistent, contradictory and vague. </p><p></p><p>The key difference, I think, in your view and the view I presented above, is that the above view focuses on body parts while your view focuses on attacks.</p><p></p><p>In the above view, a human polymorphed into a wolf can have a single bite attack because he has the capability to bite in his normal form with one set of teeth, even though that bite is not capable of being used as an attack in D&D terms. If he polymorphed into a hydra, he would only be able to use one set of teeth to make a bite attack because he only has one set of teeth in human form, even though those teeth can not be used to make a meaningful bite attack.</p><p></p><p>The confusing part of this view is in regards to making attacks with body parts that are not part of the natural form of the creature (minotaur's gore attacks, scorpion stings, etc ... for a polymorphed human). The explanantion that I have been given (which certainly work, but is not clear in the books - at all) is that you may not gain additional attacks for <em>extra]/i] limbs of a type you normally possess, but you can gain an extra attack (per relevant body part) for gaining a <em>new</em> type of extremity (like a horn or tail) that can make an attack. I was also told to count humanoids as only having 2 limbs instead of 4 and to count any limb (other than a tail) as being equivalent (ie; an arm is equivalent to a tentacle).</em></p><p><em></em></p><p><em>In most cases, this can be simplified down to: When polymorphed into a creature that normally makes natural attacks, you make natural attacks as if you were that creature (using your BAB and special modifications from feats, etc ...), but you may make no more than one bite attack and two limb attacks (unless that form grants extra attacks via an extraordinary attack like pounce), though tail attacks are gained.</em></p><p><em></em></p><p><em>After exhaustive searching, that seemes to be the rule with the greatest concensus behind it from designers (when I could pull it out of them), custserv and the board gurus. I've used it for a little while now and it seems to be as balanced as anything else out there (I've had no significant problem with it). It has enough support and works well enough for me to adopt it until WotC gets off their butt and rewrites polymoprh again to deal with all these issues fully.</em></p></blockquote><p></p>
[QUOTE="jgsugden, post: 1295018, member: 2629"] As I mentioned, if you're looking for 100% consistency, give it up. The rules are inconsistent, contradictory and vague. The key difference, I think, in your view and the view I presented above, is that the above view focuses on body parts while your view focuses on attacks. In the above view, a human polymorphed into a wolf can have a single bite attack because he has the capability to bite in his normal form with one set of teeth, even though that bite is not capable of being used as an attack in D&D terms. If he polymorphed into a hydra, he would only be able to use one set of teeth to make a bite attack because he only has one set of teeth in human form, even though those teeth can not be used to make a meaningful bite attack. The confusing part of this view is in regards to making attacks with body parts that are not part of the natural form of the creature (minotaur's gore attacks, scorpion stings, etc ... for a polymorphed human). The explanantion that I have been given (which certainly work, but is not clear in the books - at all) is that you may not gain additional attacks for [i]extra]/i] limbs of a type you normally possess, but you can gain an extra attack (per relevant body part) for gaining a [i]new[/i] type of extremity (like a horn or tail) that can make an attack. I was also told to count humanoids as only having 2 limbs instead of 4 and to count any limb (other than a tail) as being equivalent (ie; an arm is equivalent to a tentacle). In most cases, this can be simplified down to: When polymorphed into a creature that normally makes natural attacks, you make natural attacks as if you were that creature (using your BAB and special modifications from feats, etc ...), but you may make no more than one bite attack and two limb attacks (unless that form grants extra attacks via an extraordinary attack like pounce), though tail attacks are gained. After exhaustive searching, that seemes to be the rule with the greatest concensus behind it from designers (when I could pull it out of them), custserv and the board gurus. I've used it for a little while now and it seems to be as balanced as anything else out there (I've had no significant problem with it). It has enough support and works well enough for me to adopt it until WotC gets off their butt and rewrites polymoprh again to deal with all these issues fully.[/i] [/QUOTE]
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