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*Pathfinder & Starfinder
Polymorphing in an hydra
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<blockquote data-quote="jgsugden" data-source="post: 1295219" data-attributes="member: 2629"><p>It is your opinion that the polymorph size restriction doe snot override the alter self size restriction. That is far from clear. I tend to lean the other direction, as a clause saying that you can not turn something into something smaller than fine would only be applicable in situations where you began with a creature of fine size if the alter self 'within 1 size category' rule were applied. </p><p></p><p>The concern you're worried about (turning unimportant creatures into colossal monsters) is covered by the hit dice cap rule.I have toyed around with a different set of polymorph spells, but they are far from being worthy to place in a game. The basics of it would be that instead of having a multipurpose polymorph spell, there would be hundreds of polymoprh spells, each set to a different form. For instance, one spell would be Polymorph: Centaur. Casting it would turn the target into a centaur. Which special abilities, special attacks, natural weapons, etc ... could be used would be hand selected for a given form to keep it in balance for the spell level. That seems to me to be an expansive approach, but it also seems to me to be the only one that leads to a balanced sewt of abilities for the spell. The spell is too broad to be balanced when it allows such a variety of forms to be adopted.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 1295219, member: 2629"] It is your opinion that the polymorph size restriction doe snot override the alter self size restriction. That is far from clear. I tend to lean the other direction, as a clause saying that you can not turn something into something smaller than fine would only be applicable in situations where you began with a creature of fine size if the alter self 'within 1 size category' rule were applied. The concern you're worried about (turning unimportant creatures into colossal monsters) is covered by the hit dice cap rule.I have toyed around with a different set of polymorph spells, but they are far from being worthy to place in a game. The basics of it would be that instead of having a multipurpose polymorph spell, there would be hundreds of polymoprh spells, each set to a different form. For instance, one spell would be Polymorph: Centaur. Casting it would turn the target into a centaur. Which special abilities, special attacks, natural weapons, etc ... could be used would be hand selected for a given form to keep it in balance for the spell level. That seems to me to be an expansive approach, but it also seems to me to be the only one that leads to a balanced sewt of abilities for the spell. The spell is too broad to be balanced when it allows such a variety of forms to be adopted. [/QUOTE]
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Polymorphing in an hydra
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