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General Tabletop Discussion
*TTRPGs General
Polynesian/Hawai-like rpg settings
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<blockquote data-quote="Brimshack" data-source="post: 3134098" data-attributes="member: 34694"><p>I've played some Polynesian characters in the D20 fantasy campaigns around my area. I experimented with 2 approaches:</p><p></p><p>1) A Paradigm class of sorts. 1 level in this class establishes a range of Polynesian-specific features (weapons and armor restrictions skill sets geared to islander abilities, access to culture-specific feats like Haka, etc.), and a character can advance for up to 5 levels in teh calss if the lpayer wishes, I'm no expert by any means, so I just managed to get the flavor of the area. One feature that I put into the latest version was gender specific differences in this base class. Women get more skill points (geared more towards healing and crafts, etc.) and lower hit dice, men get more combatty abilities and fewer skills. I wanted to capture the notion of a society with a gendered division of labor, and I wanted to do it without making an iron-clad rule or trying to match the historical reality behind it. This is just enough to suggest that there are substantive differences in the initial abilities of the characters of different genders. I'm doing the same thing for Native American and African, etc. though other rule systems have already been more established for those areas.</p><p></p><p>2) A modifier simply applied to base classes changing the weapons and skills, etc. I am les happy with this approach and I haven't tried it for awhile. It's messier in some ways though it enables people to skip the need for a single level of Paradigm class.</p><p></p><p>But of course the pay-off to setting up a character like this would be access to special options specific to the region. So, I have been tinkering with Prestige classes. We have a Hula Dancer class and a Fire Sword Dancer. Of course Lua Specialist is a possibility, as is Navigator, perhaps a spotter (the guys that would look for the fish on the front of the bow of a ship or high point on land - should be able to come up with at least 5 levels of spin-off abilities from that concept), might create a variant of Bard. </p><p></p><p>I haven't started into the monsters yet, but the characters are potentially interesting. I'm particularly fascinated by all the odd weapons, sharked tooth clubs, rope clubs, haldees, etc.</p></blockquote><p></p>
[QUOTE="Brimshack, post: 3134098, member: 34694"] I've played some Polynesian characters in the D20 fantasy campaigns around my area. I experimented with 2 approaches: 1) A Paradigm class of sorts. 1 level in this class establishes a range of Polynesian-specific features (weapons and armor restrictions skill sets geared to islander abilities, access to culture-specific feats like Haka, etc.), and a character can advance for up to 5 levels in teh calss if the lpayer wishes, I'm no expert by any means, so I just managed to get the flavor of the area. One feature that I put into the latest version was gender specific differences in this base class. Women get more skill points (geared more towards healing and crafts, etc.) and lower hit dice, men get more combatty abilities and fewer skills. I wanted to capture the notion of a society with a gendered division of labor, and I wanted to do it without making an iron-clad rule or trying to match the historical reality behind it. This is just enough to suggest that there are substantive differences in the initial abilities of the characters of different genders. I'm doing the same thing for Native American and African, etc. though other rule systems have already been more established for those areas. 2) A modifier simply applied to base classes changing the weapons and skills, etc. I am les happy with this approach and I haven't tried it for awhile. It's messier in some ways though it enables people to skip the need for a single level of Paradigm class. But of course the pay-off to setting up a character like this would be access to special options specific to the region. So, I have been tinkering with Prestige classes. We have a Hula Dancer class and a Fire Sword Dancer. Of course Lua Specialist is a possibility, as is Navigator, perhaps a spotter (the guys that would look for the fish on the front of the bow of a ship or high point on land - should be able to come up with at least 5 levels of spin-off abilities from that concept), might create a variant of Bard. I haven't started into the monsters yet, but the characters are potentially interesting. I'm particularly fascinated by all the odd weapons, sharked tooth clubs, rope clubs, haldees, etc. [/QUOTE]
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