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Polytheism in medieval europe
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<blockquote data-quote="jgbrowning" data-source="post: 482482" data-attributes="member: 5724"><p><strong>polytheism/monotheism</strong></p><p></p><p>To get this thread back on track a bit and as an apology for hijacking it in the first place... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I think the most important aspect of introducing a polytheistic concept into a medieval type environment is not the actual religious part of it... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>Its the land.</p><p></p><p></p><p>The church gained its power through control of land. It had its influence through the same. At the root of the church's power was not its theology or doctrine, it was its wealth. This is not to say that people weren't relgious, they were very religious, but the church's wealth allowed them to persue their various goals.</p><p></p><p>Also there was often conflict within the church.... power grabs, failures to accept authority, heretical movements, the introduction of new concepts of religious worship (benedictics, cistertians.. monasitic orders).. etc.. the list of conflicts is very large.</p><p></p><p>You'd have church men owning land by kings fighting other churchmen who owned land by another king.</p><p></p><p>If you want to deal with polytheism, you have to look first at how the lack of a unifiying church (though it wasn't always too unified <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />) would have upon your world. Concepts like alienation of land, investature, tax exemptions.. etc.. would all have to be looked carefully at to make sure it matches your concept of your world.</p><p></p><p>joe b.</p><p>*ps... my personal favorite is paladins "pre-purchasing" atonements before they go off to war <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> *</p></blockquote><p></p>
[QUOTE="jgbrowning, post: 482482, member: 5724"] [b]polytheism/monotheism[/b] To get this thread back on track a bit and as an apology for hijacking it in the first place... :) I think the most important aspect of introducing a polytheistic concept into a medieval type environment is not the actual religious part of it... :) Its the land. The church gained its power through control of land. It had its influence through the same. At the root of the church's power was not its theology or doctrine, it was its wealth. This is not to say that people weren't relgious, they were very religious, but the church's wealth allowed them to persue their various goals. Also there was often conflict within the church.... power grabs, failures to accept authority, heretical movements, the introduction of new concepts of religious worship (benedictics, cistertians.. monasitic orders).. etc.. the list of conflicts is very large. You'd have church men owning land by kings fighting other churchmen who owned land by another king. If you want to deal with polytheism, you have to look first at how the lack of a unifiying church (though it wasn't always too unified :)) would have upon your world. Concepts like alienation of land, investature, tax exemptions.. etc.. would all have to be looked carefully at to make sure it matches your concept of your world. joe b. *ps... my personal favorite is paladins "pre-purchasing" atonements before they go off to war :) * [/QUOTE]
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