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<blockquote data-quote="WayneLigon" data-source="post: 372718" data-attributes="member: 3649"><p>The lastest campaign I did focused on two major faiths and the reasons why they'd probably forever remain apart. </p><p></p><p>The Imperial Faith is a polytheisitc faith, though not with a plethora of gods. I wanted to keep things very simple and basic. the imperial faith has been around for a couple thousand years in one form or another, with the various powers that existed beforehand gradually being merged or taken into the faith to the point where they lose all idenity. </p><p></p><p>I wanted the Imperials to be dispassionate, capable of almost enything, and resigned to a kind of 'Fate' beleif, so I made the two major gods Neutral. </p><p></p><p>-----</p><p></p><p>The Imperial Faith</p><p></p><p>The Patriarch</p><p>LN</p><p>Domains: Law, Strength, Knowledge, Earth</p><p>Priest Alignment: LG, LN, LE</p><p>Dogma: Strength of will and character is the path to success and the ultimate reward of serving the god in the afterlife. Service is a virtue, either to the community or to one’s superiors. Knowledge brings safety, security and control over one’s situation; carefully used and monitored, knowledge is virtuous and can only aid the community. Family and community are the two great pillars that hold up society; support both and you support the work of stability and peace.</p><p></p><p>The Matron</p><p>CN</p><p>Domains: Chaos, Destruction, Death, Air</p><p>Priest Alignment: CG, CN, CE</p><p>Dogma: Freedom of will, of expression, of self is the only virtue. Once you achieve freedom, all else follows it. Freedom from the rule of others is better than bread, better than life itself. Never let anyone chain you. Death is merely a change, freedom from the shackles of flesh and mortality. Do not fear it. </p><p></p><p>The Son</p><p>LG</p><p>Domains: Good, Sun, War, Fire</p><p>Priest Alignment: LG, LN, NG</p><p>Dogma: Find the dark enemies that dog our heels and burn them out, then put them to the sword! Strength of arms is a telling test of a person, be it his character or morals. Sometimes only force can oppose and protect. Be active, be outgoing; seek and find instead of waiting for things to come to you. Obey your superiors, for they have more experience than you. Be strong and forthright, truthful and brave, and honorable.</p><p></p><p>The Daughter</p><p>CG</p><p>Domains: Healing, Protection, Travel, Water</p><p>Priest Alignment: CG, CN, NG</p><p>Dogma: Heal those sick in body and mind, bring peace to those for whom strife is a way of life, end suffering, create understanding. Everyone deserves peace and rest, safety from those who would do them harm, and freedom from want or need. </p><p></p><p>----</p><p></p><p>Their 'opponents' were the followers of the Druidic faith, the faith in the pure creative power of nature. They themselves were divided into camps, but not actual, different religons: NG -- The order of the Unicorn. TN/LN/CN - The Followers of the One Tree. NE -- The order of the Gorecrow. </p><p></p><p>The druidic faith encourages creativity, newness, passion, individuality. The Imperials encourace exactly the opposite, save for some factions among The Daughter.</p></blockquote><p></p>
[QUOTE="WayneLigon, post: 372718, member: 3649"] The lastest campaign I did focused on two major faiths and the reasons why they'd probably forever remain apart. The Imperial Faith is a polytheisitc faith, though not with a plethora of gods. I wanted to keep things very simple and basic. the imperial faith has been around for a couple thousand years in one form or another, with the various powers that existed beforehand gradually being merged or taken into the faith to the point where they lose all idenity. I wanted the Imperials to be dispassionate, capable of almost enything, and resigned to a kind of 'Fate' beleif, so I made the two major gods Neutral. ----- The Imperial Faith The Patriarch LN Domains: Law, Strength, Knowledge, Earth Priest Alignment: LG, LN, LE Dogma: Strength of will and character is the path to success and the ultimate reward of serving the god in the afterlife. Service is a virtue, either to the community or to one’s superiors. Knowledge brings safety, security and control over one’s situation; carefully used and monitored, knowledge is virtuous and can only aid the community. Family and community are the two great pillars that hold up society; support both and you support the work of stability and peace. The Matron CN Domains: Chaos, Destruction, Death, Air Priest Alignment: CG, CN, CE Dogma: Freedom of will, of expression, of self is the only virtue. Once you achieve freedom, all else follows it. Freedom from the rule of others is better than bread, better than life itself. Never let anyone chain you. Death is merely a change, freedom from the shackles of flesh and mortality. Do not fear it. The Son LG Domains: Good, Sun, War, Fire Priest Alignment: LG, LN, NG Dogma: Find the dark enemies that dog our heels and burn them out, then put them to the sword! Strength of arms is a telling test of a person, be it his character or morals. Sometimes only force can oppose and protect. Be active, be outgoing; seek and find instead of waiting for things to come to you. Obey your superiors, for they have more experience than you. Be strong and forthright, truthful and brave, and honorable. The Daughter CG Domains: Healing, Protection, Travel, Water Priest Alignment: CG, CN, NG Dogma: Heal those sick in body and mind, bring peace to those for whom strife is a way of life, end suffering, create understanding. Everyone deserves peace and rest, safety from those who would do them harm, and freedom from want or need. ---- Their 'opponents' were the followers of the Druidic faith, the faith in the pure creative power of nature. They themselves were divided into camps, but not actual, different religons: NG -- The order of the Unicorn. TN/LN/CN - The Followers of the One Tree. NE -- The order of the Gorecrow. The druidic faith encourages creativity, newness, passion, individuality. The Imperials encourace exactly the opposite, save for some factions among The Daughter. [/QUOTE]
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