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Pondering a TTRPG Merit Badge for Scouts (what are the important things about RPGs?)
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<blockquote data-quote="Cadence" data-source="post: 8682565" data-attributes="member: 6701124"><p>So the Scouts BSA in the US have a relatively new "Game Design" merit badge (created 2013, revised 2017).</p><p></p><p>It covers games in all sorts of mediums:</p><ul> <li data-xf-list-type="ul">Physical Games and Sports (Basketball)</li> <li data-xf-list-type="ul">Board Games (Eurogames)</li> <li data-xf-list-type="ul">Tile Games (Dominoes)</li> <li data-xf-list-type="ul">Dice Games (Yahtzee)</li> <li data-xf-list-type="ul">Card Games (MtG)</li> <li data-xf-list-type="ul">Party Games (Jenga)</li> <li data-xf-list-type="ul">Games with Miniatures (Wells' Little Wars)</li> <li data-xf-list-type="ul">Text Based RPGs (D&D)</li> <li data-xf-list-type="ul">Electronic Games (WoW)</li> </ul><p>core game elements (based on Ian Schreiber's "Game Design Concepts'):</p><ul> <li data-xf-list-type="ul">Player Format</li> <li data-xf-list-type="ul">Objectives</li> <li data-xf-list-type="ul">Rules, Mechanics, and Systems</li> <li data-xf-list-type="ul">Resources</li> <li data-xf-list-type="ul">Theme</li> </ul><p>and various play values (based on Jason VAndenBerghe's 'Domains of Play':</p><ul> <li data-xf-list-type="ul">Novelty</li> <li data-xf-list-type="ul">Challenge</li> <li data-xf-list-type="ul">Stimulation</li> <li data-xf-list-type="ul">Harmony</li> <li data-xf-list-type="ul">Threat</li> </ul><p></p><p>The requirements can be found at: <a href="https://scoutmasterbucky.com/merit-badges/game-design/" target="_blank">Game Design Merit Badge</a> (for a .pdf with a few references at the end, see: <a href="https://filestore.scouting.org/filestore/merit_badge_reqandres/game_design.pdf" target="_blank">https://filestore.scouting.org/filestore/merit_badge_reqandres/game_design.pdf</a> ) </p><p></p><p>They also have a Chess merit badge (<a href="https://filestore.scouting.org/filestore/Merit_Badge_ReqandRes/chess.pdf" target="_blank">https://filestore.scouting.org/filestore/Merit_Badge_ReqandRes/chess.pdf</a>) as one for a specific game. (This having a specific badge going with a general one also happens with "Collections" and "Coin Collecting" and "Stamp Collecting").</p><p></p><p>So, here are my questions:</p><p></p><p>* What would you put in a TTRPG merit badge as requirements?</p><p></p><p>* If you were listing core elements of ttrpgs (lists of varieties and important parts, akin to the ones for mediums, elements and domains of play - but for the parts of flavors and parts of ttrpgs) what would they be? What exemplars would you call out?</p></blockquote><p></p>
[QUOTE="Cadence, post: 8682565, member: 6701124"] So the Scouts BSA in the US have a relatively new "Game Design" merit badge (created 2013, revised 2017). It covers games in all sorts of mediums: [LIST] [*]Physical Games and Sports (Basketball) [*]Board Games (Eurogames) [*]Tile Games (Dominoes) [*]Dice Games (Yahtzee) [*]Card Games (MtG) [*]Party Games (Jenga) [*]Games with Miniatures (Wells' Little Wars) [*]Text Based RPGs (D&D) [*]Electronic Games (WoW) [/LIST] core game elements (based on Ian Schreiber's "Game Design Concepts'): [LIST] [*]Player Format [*]Objectives [*]Rules, Mechanics, and Systems [*]Resources [*]Theme [/LIST] and various play values (based on Jason VAndenBerghe's 'Domains of Play': [LIST] [*]Novelty [*]Challenge [*]Stimulation [*]Harmony [*]Threat [/LIST] The requirements can be found at: [URL='https://scoutmasterbucky.com/merit-badges/game-design/']Game Design Merit Badge[/URL] (for a .pdf with a few references at the end, see: [URL]https://filestore.scouting.org/filestore/merit_badge_reqandres/game_design.pdf[/URL] ) They also have a Chess merit badge ([URL]https://filestore.scouting.org/filestore/Merit_Badge_ReqandRes/chess.pdf[/URL]) as one for a specific game. (This having a specific badge going with a general one also happens with "Collections" and "Coin Collecting" and "Stamp Collecting"). So, here are my questions: * What would you put in a TTRPG merit badge as requirements? * If you were listing core elements of ttrpgs (lists of varieties and important parts, akin to the ones for mediums, elements and domains of play - but for the parts of flavors and parts of ttrpgs) what would they be? What exemplars would you call out? [/QUOTE]
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