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Pondering Expanding Threw-Way Saves
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<blockquote data-quote="5ekyu" data-source="post: 7330946" data-attributes="member: 6919838"><p>So am interested in ant experience or input on the following idea for 5e alt-rule.</p><p></p><p>i have not usually been satisfied with "one save and whammy" type of effects where you get one save and then suffer ongoing effects. not so upset with damage that works that way because damage has so many variations and ways to recover/resist.</p><p></p><p>Now, in 5e there are some very noticeable mitigating options.</p><p></p><p>1 - Many lesser effects have a re-save every round, especially at lower levels.</p><p>2 - Some effects are one-and-done but also have "actions to counter" like being shook or out of sight of scary guy.</p><p>3 - When the effects are from spells - often concentration is involved.</p><p></p><p>So what i am considering is applying the three-way saves from death saves to ongoing effects that have one save and then you are afflicted for a duration. </p><p></p><p>This would also apply to effects from whatever source, including monster abilities that apply ongoing conditions that do not provide for round-by-round counters. So, a lot of grapples and restrains would be left as is... considered a type#1</p><p></p><p>idea would be simple: take FEAR.</p><p></p><p>Currently Fear works like this: </p><p>Your first save and you are Ok or affected. If affected you frighten and run away.</p><p>Get re-saves when you are out of sight of scary dude. Any one save ends effect.</p><p></p><p>In the revised case it would work like this:</p><p>Your first save and you are OK or affected until the end of your next turn. if affected frighten and run away.</p><p>At the end of your next turn you re-save (regardless of sighted or not) until the end of your next turn. if affected frighten and run away. </p><p>This repeats until you have three fails or three saves. At that point, the spell is either done for you or locked in.</p><p>Once locked in it continues for the duration - but you can still get re-saves for being out of sight.</p><p></p><p>Obviously any automatic counter like breaking concentration, Dispel Magic or other sort of counter defined by spell or circumstance can apply.</p><p></p><p>Some for a spell like suggestion or charms there would be no "negative reaction" that would come from a made save and realization of the effect until three saves were made.</p><p></p><p>Objective is to shift the focus from "one key save" to an "ongoing dramatic threat" that still leaves the possibility of resisting for a while and also not make the spells so much "hit or miss" as far as saves go.</p><p></p><p>So, thats the beginning... any ideas? Any obvious "need to consider" or "need to deal with this case"?</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7330946, member: 6919838"] So am interested in ant experience or input on the following idea for 5e alt-rule. i have not usually been satisfied with "one save and whammy" type of effects where you get one save and then suffer ongoing effects. not so upset with damage that works that way because damage has so many variations and ways to recover/resist. Now, in 5e there are some very noticeable mitigating options. 1 - Many lesser effects have a re-save every round, especially at lower levels. 2 - Some effects are one-and-done but also have "actions to counter" like being shook or out of sight of scary guy. 3 - When the effects are from spells - often concentration is involved. So what i am considering is applying the three-way saves from death saves to ongoing effects that have one save and then you are afflicted for a duration. This would also apply to effects from whatever source, including monster abilities that apply ongoing conditions that do not provide for round-by-round counters. So, a lot of grapples and restrains would be left as is... considered a type#1 idea would be simple: take FEAR. Currently Fear works like this: Your first save and you are Ok or affected. If affected you frighten and run away. Get re-saves when you are out of sight of scary dude. Any one save ends effect. In the revised case it would work like this: Your first save and you are OK or affected until the end of your next turn. if affected frighten and run away. At the end of your next turn you re-save (regardless of sighted or not) until the end of your next turn. if affected frighten and run away. This repeats until you have three fails or three saves. At that point, the spell is either done for you or locked in. Once locked in it continues for the duration - but you can still get re-saves for being out of sight. Obviously any automatic counter like breaking concentration, Dispel Magic or other sort of counter defined by spell or circumstance can apply. Some for a spell like suggestion or charms there would be no "negative reaction" that would come from a made save and realization of the effect until three saves were made. Objective is to shift the focus from "one key save" to an "ongoing dramatic threat" that still leaves the possibility of resisting for a while and also not make the spells so much "hit or miss" as far as saves go. So, thats the beginning... any ideas? Any obvious "need to consider" or "need to deal with this case"? [/QUOTE]
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