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General Tabletop Discussion
*Dungeons & Dragons
Pondering Expanding Threw-Way Saves
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<blockquote data-quote="Li Shenron" data-source="post: 7331414" data-attributes="member: 1465"><p>So I guess that this applies both ways? So that if you <em>pass</em> the first save, you mark one success but next round you have to make the second save, otherwise every spell that is affected by this change is going to be significantly nerfed.</p><p></p><p>I think it's too much bookkeeping. At least when you do the death saves you aren't doing anything else on your turn and you can keep track of them. But for some other spells you'll be taking your turn and also keep track of how many success/failures so far (potentially up to four rounds), and hope no other spell will hit you in the meantime or then you'll have even more things to track.</p><p></p><p>If you want a chance at getting free from persistent spell effects, how about more simply adding a special combat action to the game, that for the cost of "one action" allows a new saving throw against an ongoing spell effect? This is quite consistent both with having already actions to get free from restraining effects (e.g. escape a grapple), and with many spells making you skip turns but allowing further saves (e.g. Hold Person).</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 7331414, member: 1465"] So I guess that this applies both ways? So that if you [I]pass[/I] the first save, you mark one success but next round you have to make the second save, otherwise every spell that is affected by this change is going to be significantly nerfed. I think it's too much bookkeeping. At least when you do the death saves you aren't doing anything else on your turn and you can keep track of them. But for some other spells you'll be taking your turn and also keep track of how many success/failures so far (potentially up to four rounds), and hope no other spell will hit you in the meantime or then you'll have even more things to track. If you want a chance at getting free from persistent spell effects, how about more simply adding a special combat action to the game, that for the cost of "one action" allows a new saving throw against an ongoing spell effect? This is quite consistent both with having already actions to get free from restraining effects (e.g. escape a grapple), and with many spells making you skip turns but allowing further saves (e.g. Hold Person). [/QUOTE]
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Pondering Expanding Threw-Way Saves
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