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Pondering Perception
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<blockquote data-quote="Wiseblood" data-source="post: 5712427" data-attributes="member: 42437"><p>I must disagree with the OP. First and foremost about percentages. A 70% chance average discovery rate completely negates any character skill. It's always been my peeve of post 2e skill systems to have moving goalposts. Sort of a "you must be this tall to ride" paradigm. Why not just say 70 percent chance? Instead players select skills and waste time statting up an ability that is handwaived into a specific probability threshhold or custom fitted so that they will always have the same chance.</p><p> </p><p>SOP for dungeoneering came about in a time where PC death was more likely than not. Trying to get tension from modern risk levels needs a lot more DM skill than before. Especially since encounters are more tightly balanced to allow for greater success solely based on mechanics and build instead of in game decision making or built in frailties of class.</p><p> </p><p>IMO passive perception should be to stealth as AC is to the attack roll and just as easy or difficult to improve. Searching should be handled by decision making.</p></blockquote><p></p>
[QUOTE="Wiseblood, post: 5712427, member: 42437"] I must disagree with the OP. First and foremost about percentages. A 70% chance average discovery rate completely negates any character skill. It's always been my peeve of post 2e skill systems to have moving goalposts. Sort of a "you must be this tall to ride" paradigm. Why not just say 70 percent chance? Instead players select skills and waste time statting up an ability that is handwaived into a specific probability threshhold or custom fitted so that they will always have the same chance. SOP for dungeoneering came about in a time where PC death was more likely than not. Trying to get tension from modern risk levels needs a lot more DM skill than before. Especially since encounters are more tightly balanced to allow for greater success solely based on mechanics and build instead of in game decision making or built in frailties of class. IMO passive perception should be to stealth as AC is to the attack roll and just as easy or difficult to improve. Searching should be handled by decision making. [/QUOTE]
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