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Pondering Perception
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<blockquote data-quote="delericho" data-source="post: 5712575" data-attributes="member: 22424"><p>I should probably clarify this.</p><p></p><p>You're dead right that if the DM simply looks at the character with the best Perception in the party, adds 7 to his modifier, and thus sets the DC, that would indeed negate any notion of character skill. That wasn't really my intention.</p><p></p><p>Rather, I think the game should establish a baseline expectation of character skill - at level X, a reasonably specialised character is expected to have a modifier of +Y. Therefore, a dungeon intended for level X should set <em>most</em> DCs at Y+7, effectively giving that reasonable specialist a 70% chance of success. (4e already does this, in essence, with its "Page 42".)</p><p></p><p>However, when the <em>actual</em> party enters the dungeon, their Rogue might have ultra-specialised in Perception (and so actually have a much higher than 70% chance of success), or he might have focussed on other things (and so have a lower %age chance). Or, indeed, the party might have nobody at all trained in Perception (and so have almost no chance!). All of these are fine, of course, since where they gain in one area they'll lose in another - if their Rogue is ultra-specialised in Perception, he's probably not going to be so good with devices, or stealth, or something else...</p><p></p><p>So, yeah, my goal was not about negating character skill; rather, it was about ensuring that both character and player skill are represented.</p></blockquote><p></p>
[QUOTE="delericho, post: 5712575, member: 22424"] I should probably clarify this. You're dead right that if the DM simply looks at the character with the best Perception in the party, adds 7 to his modifier, and thus sets the DC, that would indeed negate any notion of character skill. That wasn't really my intention. Rather, I think the game should establish a baseline expectation of character skill - at level X, a reasonably specialised character is expected to have a modifier of +Y. Therefore, a dungeon intended for level X should set [i]most[/i] DCs at Y+7, effectively giving that reasonable specialist a 70% chance of success. (4e already does this, in essence, with its "Page 42".) However, when the [i]actual[/i] party enters the dungeon, their Rogue might have ultra-specialised in Perception (and so actually have a much higher than 70% chance of success), or he might have focussed on other things (and so have a lower %age chance). Or, indeed, the party might have nobody at all trained in Perception (and so have almost no chance!). All of these are fine, of course, since where they gain in one area they'll lose in another - if their Rogue is ultra-specialised in Perception, he's probably not going to be so good with devices, or stealth, or something else... So, yeah, my goal was not about negating character skill; rather, it was about ensuring that both character and player skill are represented. [/QUOTE]
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