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Pondering RE: Monte Cook / Long-term roadmaps for both Wizards and Paizo
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<blockquote data-quote="Thunderfoot" data-source="post: 5687954" data-attributes="member: 34175"><p>I already put my take on all of this <a href="http://www.enworld.org/forum/general-rpg-discussion/311795-legens-lore-monte-cook-takes-over-3.html" target="_blank">here</a>. </p><p></p><p>What I think it means is there is change coming. I didn't/don't like 4e in it's basic mechanics. It's too far from what D&D meant to me, no edition hate, just my opinion. I think 3.5 went way too far by the end. </p><p>Short term WotC road map, put a bandage on the bleeding wound that is the continual migration of "older" players to other editions. Continue to cultivate the continued growth of newer players to the game. </p><p></p><p>Long term WotC road map, make a path that is strongly rooted in the past, that doesn't alienate the future. Quick streamlined core rules with expandable options for those that want them and non-essential for those that don't. Make the core rules marketable to a general audience, not just hard core geeks/gamers; Wal-Mart, Target and K-Mart shelves await a new D&D product. Make the expandable products available through more traditional markets, bookstores, hobby stores, and the like. </p><p></p><p>I think the big problem is continued revenues. WotC has had some great ideas for continued revenues that have all been unsustainable. Unfortunately the whole Magic: the Gathering CCG craze of the 90s has made everyone think that rarity means more sales (I even saw a LEGO like product that had ultra-rare figures available). I hate this model. If you think something needs to be more of a rarity, then increase the price of that item, but make it available. If the quality of the minis had been higher, the entry level line less expensive and the "special" monsters made individually available at a higher price, I might have still been buying them at the end of their print runs, I stopped with the "Dragon Queen" series.</p><p></p><p>Power cards are cheesy, IMO, but as long as there isn't a rarity factor involved (I have to buy 32 packs to get the one daily I use constantly). I think it would be a great continued revenue maker. Rarity as a means for revenue is played out, Paizo has proven that quality, well thought out product released at a more moderate pace will win out in the end. A lesson WotC needs to learn....fast. Another thing they have let go, licensing.</p><p></p><p>Back in the day, TSR never put out it's own minis, first Citadel and then Ral Partha bought the licenses and put out their own product, sharing a small percentage of the revenues. It was a smart plan, the 3rd party company gets the sales of "accessory" products keeping them from developing their own version of the product and TSR kept overhead down by not having to manufacture everything themselves (now if they just wouldn't have had 150 company vehicles...)</p><p></p><p>Get Chessex or Game Science to make your brand of dice, get Reaper to manufacture your "official" minis, have Fantasy Flight build your board games, whatever, just take the burden off your shoulders so that you can design well crafted books. M:tG will always be a source of turn over revenue, D&D should be a sustainable long-term market.</p><p></p><p>Oh and BTW, Gamma World re-launch was brilliant, why not delve into some more of the older TSR titles and see what you can come up with, Star Frontiers is just begging for a come back.</p></blockquote><p></p>
[QUOTE="Thunderfoot, post: 5687954, member: 34175"] I already put my take on all of this [url=http://www.enworld.org/forum/general-rpg-discussion/311795-legens-lore-monte-cook-takes-over-3.html]here[/url]. What I think it means is there is change coming. I didn't/don't like 4e in it's basic mechanics. It's too far from what D&D meant to me, no edition hate, just my opinion. I think 3.5 went way too far by the end. Short term WotC road map, put a bandage on the bleeding wound that is the continual migration of "older" players to other editions. Continue to cultivate the continued growth of newer players to the game. Long term WotC road map, make a path that is strongly rooted in the past, that doesn't alienate the future. Quick streamlined core rules with expandable options for those that want them and non-essential for those that don't. Make the core rules marketable to a general audience, not just hard core geeks/gamers; Wal-Mart, Target and K-Mart shelves await a new D&D product. Make the expandable products available through more traditional markets, bookstores, hobby stores, and the like. I think the big problem is continued revenues. WotC has had some great ideas for continued revenues that have all been unsustainable. Unfortunately the whole Magic: the Gathering CCG craze of the 90s has made everyone think that rarity means more sales (I even saw a LEGO like product that had ultra-rare figures available). I hate this model. If you think something needs to be more of a rarity, then increase the price of that item, but make it available. If the quality of the minis had been higher, the entry level line less expensive and the "special" monsters made individually available at a higher price, I might have still been buying them at the end of their print runs, I stopped with the "Dragon Queen" series. Power cards are cheesy, IMO, but as long as there isn't a rarity factor involved (I have to buy 32 packs to get the one daily I use constantly). I think it would be a great continued revenue maker. Rarity as a means for revenue is played out, Paizo has proven that quality, well thought out product released at a more moderate pace will win out in the end. A lesson WotC needs to learn....fast. Another thing they have let go, licensing. Back in the day, TSR never put out it's own minis, first Citadel and then Ral Partha bought the licenses and put out their own product, sharing a small percentage of the revenues. It was a smart plan, the 3rd party company gets the sales of "accessory" products keeping them from developing their own version of the product and TSR kept overhead down by not having to manufacture everything themselves (now if they just wouldn't have had 150 company vehicles...) Get Chessex or Game Science to make your brand of dice, get Reaper to manufacture your "official" minis, have Fantasy Flight build your board games, whatever, just take the burden off your shoulders so that you can design well crafted books. M:tG will always be a source of turn over revenue, D&D should be a sustainable long-term market. Oh and BTW, Gamma World re-launch was brilliant, why not delve into some more of the older TSR titles and see what you can come up with, Star Frontiers is just begging for a come back. [/QUOTE]
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