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Pondering RE: Monte Cook / Long-term roadmaps for both Wizards and Paizo
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<blockquote data-quote="fireinthedust" data-source="post: 5689103" data-attributes="member: 51930"><p>Not as common as we RPGers would like! ...er, wait, you mean Personal Computers, don't you. darn. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p> </p><p></p><p> </p><p> </p><p>I think the new 5e discussions Mearls has posted hint that they'll have a very basic system as the core, then future releases will be supplemental rules like skills, feats, psionics, ship combat, mounted combat, aerial combat, monster races, underwater fighting, horror mechanics, new items, new monsters and all manner of things that can be added onto the core or ignored.</p><p> </p><p>Add to that the usual adventures, adventure paths and settings, each with new areas published via the subscriptions, and you've got 5e.</p><p> </p><p>The point being that they'll offer much less with the core mechanics next time around, maybe.</p><p> </p><p>Money-wise, there are other companies out there, including Goodman Games and White Wolf that seem to make a buck or two. Enough that books are sold regularly in all sorts of comic stores and book chains, at least, if not online. Any stats from their sales? I find this interesting.</p><p> </p><p>Frankly, I'm impressed Paizo makes as much as you say. I'm glad, but those numbers are huge, imho. Granted, this isn't personal income it's the budget of a company, but still. Divide the sum you mentioned by the number of staff names on a module and that should be most of the company's salaries (approximately) or so (not including monies sunk into production, obviously, and I can't think of the reasonable amount for that, as I don't work in finance/economics).</p></blockquote><p></p>
[QUOTE="fireinthedust, post: 5689103, member: 51930"] Not as common as we RPGers would like! ...er, wait, you mean Personal Computers, don't you. darn. :p I think the new 5e discussions Mearls has posted hint that they'll have a very basic system as the core, then future releases will be supplemental rules like skills, feats, psionics, ship combat, mounted combat, aerial combat, monster races, underwater fighting, horror mechanics, new items, new monsters and all manner of things that can be added onto the core or ignored. Add to that the usual adventures, adventure paths and settings, each with new areas published via the subscriptions, and you've got 5e. The point being that they'll offer much less with the core mechanics next time around, maybe. Money-wise, there are other companies out there, including Goodman Games and White Wolf that seem to make a buck or two. Enough that books are sold regularly in all sorts of comic stores and book chains, at least, if not online. Any stats from their sales? I find this interesting. Frankly, I'm impressed Paizo makes as much as you say. I'm glad, but those numbers are huge, imho. Granted, this isn't personal income it's the budget of a company, but still. Divide the sum you mentioned by the number of staff names on a module and that should be most of the company's salaries (approximately) or so (not including monies sunk into production, obviously, and I can't think of the reasonable amount for that, as I don't work in finance/economics). [/QUOTE]
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