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<blockquote data-quote="iserith" data-source="post: 7882530" data-attributes="member: 97077"><p>Not every campaign need be open-ended. I plan for a regular campaign to be 20 to 30 sessions of play, each about 4 hours long, then we move on to something new. My current Eberron campaign is on its 27th session and I figure it'll wrap in about 3 sessions (1st to about 12th level). That is sufficient in my view to create a lot of good stories and fun experiences together without the "floundering" that you think is okay (I don't).</p><p></p><p>I think DMs are well-advised to consider how long a campaign ought to take in real time given the constraints in the group. Sometimes shorter campaigns are a better fit for the group's preferences, schedule, or commitment. It's a good idea in my view to give this a hard look as a group and try to find the best fit.</p></blockquote><p></p>
[QUOTE="iserith, post: 7882530, member: 97077"] Not every campaign need be open-ended. I plan for a regular campaign to be 20 to 30 sessions of play, each about 4 hours long, then we move on to something new. My current Eberron campaign is on its 27th session and I figure it'll wrap in about 3 sessions (1st to about 12th level). That is sufficient in my view to create a lot of good stories and fun experiences together without the "floundering" that you think is okay (I don't). I think DMs are well-advised to consider how long a campaign ought to take in real time given the constraints in the group. Sometimes shorter campaigns are a better fit for the group's preferences, schedule, or commitment. It's a good idea in my view to give this a hard look as a group and try to find the best fit. [/QUOTE]
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