Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Poor DM/ Game Advice
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Fanaelialae" data-source="post: 7882590" data-attributes="member: 53980"><p>There's some truth to what you are saying. Just because the original story arc of a campaign has been completed doesn't mean that there can't be subsequent arcs in the same campaign that are just as enjoyable. In a lot of ways, that general concept is what sets a campaign apart from an adventure.</p><p></p><p>That said, it's a decision for the group (in particular the DM). High level play is a different beast. Players often gain access to game breaking magic, for starters. I don't mind it myself. I generally create a new game world for each campaign I run, so it's intended for players to "wreck" it. I also don't mind powerful PCs. A DM can always challenge the PCs given that the DM is only limited by their imagination, but not every DM feels that way. Some don't want to have to deal with the shenanigans that a high level character brings to the table. </p><p></p><p>In any case, I get wanting to end a campaign when it seems completed. I used to run more story oriented games, and when the story was complete the campaign was finished. It made sense. I had run the story I was looking to run.</p><p></p><p>Nowadays I run a more sandbox style game. So "completed" takes on a different context, as there is no fixed end point. </p><p></p><p>Even so, a few years ago I was running a game where the characters had made it to 19th level. I mentioned to the players that we were almost at the end. However, I didn't want to deny them the chance to experience level 20, so I asked them if they wanted me to pad the game with an extra session or three. It would have involved hunting down the BBEG. Despite that they were enjoying the game, the vote was unanimous to skip any filler. The game had been going strong and they wanted to end it on a high note, even if that meant it ended at level 19 instead of 20. So that's what we did, the BBEG came for them, and the players loved the ending. They still talk about it as one of my best campaigns.</p><p></p><p>You're not wrong per se. However, it's fairly risky advice. Going out on a strong note is desirable. IMO, most groups (particularly the DMs) would rather end a campaign early with a strong finish than have the campaign die the death of a thousand cuts, dragged out beyond it's natural span with everyone just wishing it would end (been in a few of those games). </p><p></p><p>If you want a campaign that can last multiple "stories", my advice would be to use a sandbox. Rather than having a fixed plot, allow the story to emerge from play. That way when one "story" finishes, the players are free to pursue the next point of interest on their agenda. And if they're out of those, it's probably time to end it.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 7882590, member: 53980"] There's some truth to what you are saying. Just because the original story arc of a campaign has been completed doesn't mean that there can't be subsequent arcs in the same campaign that are just as enjoyable. In a lot of ways, that general concept is what sets a campaign apart from an adventure. That said, it's a decision for the group (in particular the DM). High level play is a different beast. Players often gain access to game breaking magic, for starters. I don't mind it myself. I generally create a new game world for each campaign I run, so it's intended for players to "wreck" it. I also don't mind powerful PCs. A DM can always challenge the PCs given that the DM is only limited by their imagination, but not every DM feels that way. Some don't want to have to deal with the shenanigans that a high level character brings to the table. In any case, I get wanting to end a campaign when it seems completed. I used to run more story oriented games, and when the story was complete the campaign was finished. It made sense. I had run the story I was looking to run. Nowadays I run a more sandbox style game. So "completed" takes on a different context, as there is no fixed end point. Even so, a few years ago I was running a game where the characters had made it to 19th level. I mentioned to the players that we were almost at the end. However, I didn't want to deny them the chance to experience level 20, so I asked them if they wanted me to pad the game with an extra session or three. It would have involved hunting down the BBEG. Despite that they were enjoying the game, the vote was unanimous to skip any filler. The game had been going strong and they wanted to end it on a high note, even if that meant it ended at level 19 instead of 20. So that's what we did, the BBEG came for them, and the players loved the ending. They still talk about it as one of my best campaigns. You're not wrong per se. However, it's fairly risky advice. Going out on a strong note is desirable. IMO, most groups (particularly the DMs) would rather end a campaign early with a strong finish than have the campaign die the death of a thousand cuts, dragged out beyond it's natural span with everyone just wishing it would end (been in a few of those games). If you want a campaign that can last multiple "stories", my advice would be to use a sandbox. Rather than having a fixed plot, allow the story to emerge from play. That way when one "story" finishes, the players are free to pursue the next point of interest on their agenda. And if they're out of those, it's probably time to end it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Poor DM/ Game Advice
Top