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<blockquote data-quote="DEFCON 1" data-source="post: 7882655" data-attributes="member: 7006"><p>My two-teamed Eberron simultaneous campaigns end tonight, many many months (if not a year) before they originally were supposed to. I hadn't intended on ending them now, but the format of the two games-- both running alternate Mondays with the pool of players switching combinations every two months-- no longer became fun or useful for me. I just didn't want to run them anymore.</p><p></p><p>Had the game "soured" for me? Yes it did. The size and the scope of the campaign became unwieldy, plus I had fourteen players to accommodate-- several of whom I just didn't enjoy playing with anymore. Now could I have worked around it? Sure, I could have. I could have just continued unhappily, or I could have culled players to make it more manageable, or any number of things.</p><p></p><p>But what would have I gained from doing that? Moreseo than just ending it and starting anew with a format/style/group/story I was happier with? I don't see one. Other than the "honor"(?) of being able to say "Look how long my game ran for!"</p><p></p><p>But I've ran enough games at this point to know that the <em>length</em> of their runs means exactly two things-- jack and squat. And there's nothing worthwhile in doing so <strong>just</strong> for that alone.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7882655, member: 7006"] My two-teamed Eberron simultaneous campaigns end tonight, many many months (if not a year) before they originally were supposed to. I hadn't intended on ending them now, but the format of the two games-- both running alternate Mondays with the pool of players switching combinations every two months-- no longer became fun or useful for me. I just didn't want to run them anymore. Had the game "soured" for me? Yes it did. The size and the scope of the campaign became unwieldy, plus I had fourteen players to accommodate-- several of whom I just didn't enjoy playing with anymore. Now could I have worked around it? Sure, I could have. I could have just continued unhappily, or I could have culled players to make it more manageable, or any number of things. But what would have I gained from doing that? Moreseo than just ending it and starting anew with a format/style/group/story I was happier with? I don't see one. Other than the "honor"(?) of being able to say "Look how long my game ran for!" But I've ran enough games at this point to know that the [I]length[/I] of their runs means exactly two things-- jack and squat. And there's nothing worthwhile in doing so [B]just[/B] for that alone. [/QUOTE]
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