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<blockquote data-quote="iserith" data-source="post: 7882728" data-attributes="member: 97077"><p>Yes, I've played in years-long campaigns. Many of those campaigns just sort of petered out. Finding this to be a problem, some years ago I decided to start to think about what the end-game looked like when planning a campaign and approximately how long that should take given the group. This is one of the first things I now discuss during Session Zero so the players can decide if that's a commitment they can keep. Then I make sure we end on time and go out on a high note.</p><p></p><p>Now I don't have campaigns that go unfinished, nor do I encounter any of those time-wasting "sour" parts and no sessions are spent on mundane errands like shopping or interviewing cagey, quirky NPCs. It's got good pacing the whole way through and ends in a satisfying manner. And all it takes is a little foresight, planning, and discussing on the front end.</p></blockquote><p></p>
[QUOTE="iserith, post: 7882728, member: 97077"] Yes, I've played in years-long campaigns. Many of those campaigns just sort of petered out. Finding this to be a problem, some years ago I decided to start to think about what the end-game looked like when planning a campaign and approximately how long that should take given the group. This is one of the first things I now discuss during Session Zero so the players can decide if that's a commitment they can keep. Then I make sure we end on time and go out on a high note. Now I don't have campaigns that go unfinished, nor do I encounter any of those time-wasting "sour" parts and no sessions are spent on mundane errands like shopping or interviewing cagey, quirky NPCs. It's got good pacing the whole way through and ends in a satisfying manner. And all it takes is a little foresight, planning, and discussing on the front end. [/QUOTE]
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