Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Poor DM/ Game Advice
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="merwins" data-source="post: 7883330" data-attributes="member: 6829883"><p>I went back and read the OP. This was the main question. </p><p></p><p>There's probably a LOT of reasons. I'll toss out a few in sketch-mode, some of which may have already been covered. Keep in mind I'm bouncing between GM and player mindsets. </p><p></p><p>1) There's a lot of shiny stuff out there. New adventures, new splatbooks, new systems. If you're stuck in one campaign, you don't get to try them. And a lot of the new stuff is for lower levels. </p><p>2) There's a lot of shiny stuff slipping through your hands. Different personalities you want to try, different classes you want to experiment with. If you're a player in a campaign, you have to "settle" for the character you've got. </p><p>3) There's a lot of competition for your attention outside of gaming (TV, RL, shiny stuff). Campaigns require a little bit of time to plan out, at some point. Less time than learning a new system, but time, nonetheless. Playing a game is far less of an investment than GM-ing. </p><p>4) Like any other invested activity, campaigns require discipline. I don't mean to say that a GM who can't maintain a campaign is undisciplined, but then again, based on my own experience in the past, I do. It's easy to think that the grass is greener elsewhere. </p><p>5) Sometimes you have to push through a scenario you don't like to get through one that feels worthwhile. Or you have to find the good parts of every session.</p></blockquote><p></p>
[QUOTE="merwins, post: 7883330, member: 6829883"] I went back and read the OP. This was the main question. There's probably a LOT of reasons. I'll toss out a few in sketch-mode, some of which may have already been covered. Keep in mind I'm bouncing between GM and player mindsets. 1) There's a lot of shiny stuff out there. New adventures, new splatbooks, new systems. If you're stuck in one campaign, you don't get to try them. And a lot of the new stuff is for lower levels. 2) There's a lot of shiny stuff slipping through your hands. Different personalities you want to try, different classes you want to experiment with. If you're a player in a campaign, you have to "settle" for the character you've got. 3) There's a lot of competition for your attention outside of gaming (TV, RL, shiny stuff). Campaigns require a little bit of time to plan out, at some point. Less time than learning a new system, but time, nonetheless. Playing a game is far less of an investment than GM-ing. 4) Like any other invested activity, campaigns require discipline. I don't mean to say that a GM who can't maintain a campaign is undisciplined, but then again, based on my own experience in the past, I do. It's easy to think that the grass is greener elsewhere. 5) Sometimes you have to push through a scenario you don't like to get through one that feels worthwhile. Or you have to find the good parts of every session. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Poor DM/ Game Advice
Top