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General Tabletop Discussion
*Pathfinder & Starfinder
poor party composition
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<blockquote data-quote="N'raac" data-source="post: 6351402" data-attributes="member: 6681948"><p>Well, at least Crothian sees it!</p><p></p><p>Why does everyone want to jump all over the players for playing the characters they want to play? No one wants to play a healer, so they have no healer. What's the big deal? Maybe more enemies should have a bunch of healing potions in their possession. That sends the signal these are pretty common (so easily purchased) while also giving them some short-term ability to heal up. Perhaps they find an INT-enhancing item whose skill happens to be UMD - oh look, they can use a Wand of CLW now. </p><p></p><p>That NPC cleric designed solely around healing who ducks for cover if combat breaks out is certainly another option, but my first choice would not be adding another character to an already large group. But then, if the premise is that they are a wartime unit, why can't the Brass assign them a medic?</p><p></p><p>Even simpler, let them find a bolt hole where they can heal up without being ground by wandering monsters that do nothing to advance the game, just punish the players for not running in the style you want to force on them. It strikes me as odd that so many people pile on to the players because someone "has to" play a healer, whether they want to or not. This is a fun pastime, or at least it is supposed to be. Why not look for solutions that let the players play the characters they want, rather than killing off the PC's, then browbeating them to make new characters that conform to the party structure you think would be appropriate, rather than what they want to play?</p></blockquote><p></p>
[QUOTE="N'raac, post: 6351402, member: 6681948"] Well, at least Crothian sees it! Why does everyone want to jump all over the players for playing the characters they want to play? No one wants to play a healer, so they have no healer. What's the big deal? Maybe more enemies should have a bunch of healing potions in their possession. That sends the signal these are pretty common (so easily purchased) while also giving them some short-term ability to heal up. Perhaps they find an INT-enhancing item whose skill happens to be UMD - oh look, they can use a Wand of CLW now. That NPC cleric designed solely around healing who ducks for cover if combat breaks out is certainly another option, but my first choice would not be adding another character to an already large group. But then, if the premise is that they are a wartime unit, why can't the Brass assign them a medic? Even simpler, let them find a bolt hole where they can heal up without being ground by wandering monsters that do nothing to advance the game, just punish the players for not running in the style you want to force on them. It strikes me as odd that so many people pile on to the players because someone "has to" play a healer, whether they want to or not. This is a fun pastime, or at least it is supposed to be. Why not look for solutions that let the players play the characters they want, rather than killing off the PC's, then browbeating them to make new characters that conform to the party structure you think would be appropriate, rather than what they want to play? [/QUOTE]
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