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poor party composition
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<blockquote data-quote="billd91" data-source="post: 6351482" data-attributes="member: 3400"><p>While this is true, I have to ask another question that relates to all of this. Are they complaining about their woes? About how ineffective they sometimes are? That they need more healing? If so, are they doing anything about it? </p><p>It's generally good advice to design the game for the players you've got, not the ones you want. But the players need to put in some effort too if they're seeing problems. If they aren't doing anything to adjust to the problems they are facing, they may need help recognizing they can (and should) do that. Ask them if they are seeing problems, ask them if they understand ways they can deal with these problems, and make it possible for them. One character has a barbarian cohort and is interesting in changing it - suggest he recruit a healer. </p><p></p><p></p><p></p><p>Also a good option.</p><p>I expect my players to adapt to problems they encounter. If they're week, in some area, they need to find a way to improve it or continue to suffer from that vulnerability. Either option is fine with me, in the end. But I also make sure they know that I'm open to lots of solutions. Switch PCs, multiclass, hire an NPC/gain a cohort, commission specific magic items, whatever.</p></blockquote><p></p>
[QUOTE="billd91, post: 6351482, member: 3400"] While this is true, I have to ask another question that relates to all of this. Are they complaining about their woes? About how ineffective they sometimes are? That they need more healing? If so, are they doing anything about it? It's generally good advice to design the game for the players you've got, not the ones you want. But the players need to put in some effort too if they're seeing problems. If they aren't doing anything to adjust to the problems they are facing, they may need help recognizing they can (and should) do that. Ask them if they are seeing problems, ask them if they understand ways they can deal with these problems, and make it possible for them. One character has a barbarian cohort and is interesting in changing it - suggest he recruit a healer. Also a good option. I expect my players to adapt to problems they encounter. If they're week, in some area, they need to find a way to improve it or continue to suffer from that vulnerability. Either option is fine with me, in the end. But I also make sure they know that I'm open to lots of solutions. Switch PCs, multiclass, hire an NPC/gain a cohort, commission specific magic items, whatever. [/QUOTE]
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