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*Pathfinder & Starfinder
poor party composition
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<blockquote data-quote="Latsu" data-source="post: 6352262" data-attributes="member: 6778072"><p>so in addition to the other things I will do I will talk with the summoner's player and make sure they take a good hard look at the creatures it can summon, and it's not that it doesn't cast spells it just casts haste and slow often and some monsters happen to have will saves, to be honest the character is scared of combat and has mostly buff spells, thing is it can't touch the characters if it doesn't stop hiding so haste it is</p><p></p><p>we've played a 1st-3rd level game, a 5th-7th, and a short 8th level one and they said they wanted to do higher level and I got voted in a GM, I set the cap a 10th and told them they would have to read the rules and I told them that they would be crippled if they lacked one of the primary party roles, technically they only left out the healer since they have so many warrior types but still</p><p></p><p>what types of encounters should they face? the majority are ranged combatants with two dedicated melee characters (and the eidolon) and the wizard, should I use higher HP monsters with a lower CR? if so how can I make them feel like the fights aren't too easy? and using more low CR creatures will lengthen fights by a lot and while a long fight can be interesting if you know you're going to win from the get go it loses its appeal</p></blockquote><p></p>
[QUOTE="Latsu, post: 6352262, member: 6778072"] so in addition to the other things I will do I will talk with the summoner's player and make sure they take a good hard look at the creatures it can summon, and it's not that it doesn't cast spells it just casts haste and slow often and some monsters happen to have will saves, to be honest the character is scared of combat and has mostly buff spells, thing is it can't touch the characters if it doesn't stop hiding so haste it is we've played a 1st-3rd level game, a 5th-7th, and a short 8th level one and they said they wanted to do higher level and I got voted in a GM, I set the cap a 10th and told them they would have to read the rules and I told them that they would be crippled if they lacked one of the primary party roles, technically they only left out the healer since they have so many warrior types but still what types of encounters should they face? the majority are ranged combatants with two dedicated melee characters (and the eidolon) and the wizard, should I use higher HP monsters with a lower CR? if so how can I make them feel like the fights aren't too easy? and using more low CR creatures will lengthen fights by a lot and while a long fight can be interesting if you know you're going to win from the get go it loses its appeal [/QUOTE]
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