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Poorly thought out names in Fantasy/Sci-fi
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<blockquote data-quote="Chain Lightning" data-source="post: 1430769" data-attributes="member: 6791"><p>I'm so glad I wasn't the only one lost on some of those lines. Heh heh.</p><p></p><p>Although, you're version of "Luck as falls...attack positions" is better than what my friends and I thought it sounded like.</p><p></p><p>Which was, "Lock a$$h*les in attack positions" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> </p><p></p><p></p><p>Speaking of naming skills. I've been told by one or two of my players that...while they like my stories and DMing in general.....my naming skills suck big time. I'm really trying to correct it, but I'm not sure how to. I hate to use real world names too much and I don't have enough time to Tolkien out several languages of my homebrew world. I admit, I usually just throw random vowels and consonants around till it 'feels' okay.</p><p></p><p>Example: I'll call some town <em>Aldoras</em> or something. Then one player would exclaim, "Aldoras?!?" Like he can't believe what he's hearing, but then afterwards doesn't tell me why he thinks it sounds weird. I have suspicion though as to what it might be. I think he likes to use real world sounding names. In his own homebrew world, each kingdom has themes. Like, he'll use French like names for one country, Russian like ones for the other, etc.</p><p></p><p>Another player that was in another group of mine reads a lot of fantasy. He likes sticking to the general formulas for naming. Which I kinda agree...but really, I don't like spending that much time doing this. I'd rather concentrate on preparing stories, art, maps, etc. Anyways, he would say <em>Aldoras</em> doesn't sound like a human city. Human cities should be like, "Greyfalls", "Windhaven", "Northfork", "Yellow Fields"....simple names peasants come up with that basically describe what the area or town is about. I agree, but sometimes I just run of names or they end up too similar to names in books we've read. Like Emon Fields ..or Whispering Wood.</p><p></p><p>What makes names acceptable? I think its mostly the tastes of the people hearing them. Mostly. But what makes some of my players think <em>Amn</em> is okay, but <em>Aldoras</em> isn't? I dunno..... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> </p><p></p><p>Anyways, it always bugged me that it was my weakness. If I had time I'd try to make my names cooler. But I don't...barely any freetime as it is. Now, if I was a full time novelist...sure, I'd have no excuse. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Chain Lightning, post: 1430769, member: 6791"] I'm so glad I wasn't the only one lost on some of those lines. Heh heh. Although, you're version of "Luck as falls...attack positions" is better than what my friends and I thought it sounded like. Which was, "Lock a$$h*les in attack positions" :eek: Speaking of naming skills. I've been told by one or two of my players that...while they like my stories and DMing in general.....my naming skills suck big time. I'm really trying to correct it, but I'm not sure how to. I hate to use real world names too much and I don't have enough time to Tolkien out several languages of my homebrew world. I admit, I usually just throw random vowels and consonants around till it 'feels' okay. Example: I'll call some town [I]Aldoras[/I] or something. Then one player would exclaim, "Aldoras?!?" Like he can't believe what he's hearing, but then afterwards doesn't tell me why he thinks it sounds weird. I have suspicion though as to what it might be. I think he likes to use real world sounding names. In his own homebrew world, each kingdom has themes. Like, he'll use French like names for one country, Russian like ones for the other, etc. Another player that was in another group of mine reads a lot of fantasy. He likes sticking to the general formulas for naming. Which I kinda agree...but really, I don't like spending that much time doing this. I'd rather concentrate on preparing stories, art, maps, etc. Anyways, he would say [I]Aldoras[/I] doesn't sound like a human city. Human cities should be like, "Greyfalls", "Windhaven", "Northfork", "Yellow Fields"....simple names peasants come up with that basically describe what the area or town is about. I agree, but sometimes I just run of names or they end up too similar to names in books we've read. Like Emon Fields ..or Whispering Wood. What makes names acceptable? I think its mostly the tastes of the people hearing them. Mostly. But what makes some of my players think [I]Amn[/I] is okay, but [I]Aldoras[/I] isn't? I dunno..... :( Anyways, it always bugged me that it was my weakness. If I had time I'd try to make my names cooler. But I don't...barely any freetime as it is. Now, if I was a full time novelist...sure, I'd have no excuse. :) [/QUOTE]
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