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PoPP - Leaf (01)
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<blockquote data-quote="Maidhc O Casain" data-source="post: 5134089" data-attributes="member: 29558"><p><strong>OOC: Let's go ahead and get an initiative roll so I'll know who's heard/seen what before I post up.</strong></p><p></p><p>Leaf is struggling to put on his boots and peer into the fog in all directions at the same time. One by one his companions disappear into the soup, each with muttered words.</p><p></p><p>Abraxis is the first to move off - the moonlight illuminates him very dimly as he stops by the massive front doors and peers inside. <span style="color: Aqua">"Can’t see a thing!"</span></p><p></p><p>Lerissa says <span style="color: Magenta">"I'm going to separate a bit so <strong><em>please</em></strong> be careful before you attack."</span> as she disappears through the doors.</p><p></p><p>Mustapha trundles up to the doors and through as well, with a muttered <span style="color: Sienna">"If Lerissa is taking the left, perhaps we should try the other side? Regrettably my ability to slip unnoticed as the desert wind is lacking, so I don't want to give her position away by my careless steps."</span></p><p></p><p>Calling out softly to your fledgling friends, you finally gets your boots on his feet and move into the building yourself. Myriad sounds echo strangely through the gloom - the drip of moisture from the fog, the skittering of tiny clawed feet as the rats that inevitably inhabit such places move about, and the occasional creak of the building's frame as it settles to accommodate the weight of the grain it contains.</p><p></p><p>About 10 feet into the room you notice a slick of blood on the floor - a wide trail that leads both back in the direction of the front door and further into the darkness. Your progress is stopped by the advent of a wall, with doors opening to the North on both your left and right sides. The doors on your right are partially open; the blood trail would seem to lead through them.</p></blockquote><p></p>
[QUOTE="Maidhc O Casain, post: 5134089, member: 29558"] [B]OOC: Let's go ahead and get an initiative roll so I'll know who's heard/seen what before I post up.[/B] Leaf is struggling to put on his boots and peer into the fog in all directions at the same time. One by one his companions disappear into the soup, each with muttered words. Abraxis is the first to move off - the moonlight illuminates him very dimly as he stops by the massive front doors and peers inside. [COLOR="Aqua"]"Can’t see a thing!"[/COLOR] Lerissa says [COLOR="Magenta"]"I'm going to separate a bit so [B][I]please[/I][/B] be careful before you attack."[/COLOR] as she disappears through the doors. Mustapha trundles up to the doors and through as well, with a muttered [COLOR="Sienna"]"If Lerissa is taking the left, perhaps we should try the other side? Regrettably my ability to slip unnoticed as the desert wind is lacking, so I don't want to give her position away by my careless steps."[/COLOR] Calling out softly to your fledgling friends, you finally gets your boots on his feet and move into the building yourself. Myriad sounds echo strangely through the gloom - the drip of moisture from the fog, the skittering of tiny clawed feet as the rats that inevitably inhabit such places move about, and the occasional creak of the building's frame as it settles to accommodate the weight of the grain it contains. About 10 feet into the room you notice a slick of blood on the floor - a wide trail that leads both back in the direction of the front door and further into the darkness. Your progress is stopped by the advent of a wall, with doors opening to the North on both your left and right sides. The doors on your right are partially open; the blood trail would seem to lead through them. [/QUOTE]
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