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PoPP - Mustapha bin-Hanif (01)
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<blockquote data-quote="grufflehead" data-source="post: 5170954" data-attributes="member: 35977"><p>Don't you just hate it when you realise that 1 different spell choice or 1 bit of equipment would make all the difference? Oh well, perhaps a bit of improvisation might work...</p><p></p><p>I have a bag of alchemical bits and pieces for making my various concoctions. I wonder if some cunning combination of ingredients might help me throw some more light on the situation (seeing as I didn't learn Light or think to take torches with me...). According to the book a pint of oil burns for 6 hours (wow!) and there are even rules for pouring it onto the ground and lighting it. What I'd like to try is to decant out some of the oil into the flasks I have, and see if I can mix something with it that means it will burn away on its own like a glow stick. Even if it illuminates a relatively small area, if I fill the 5 flasks and leave enough in the lantern for a 1 hour burn, then I could leave the 'lit' flasks on the ground every 5 - 10 feet so they mark out a trail.</p><p></p><p>Craft (Alchemy) check: <a href="http://invisiblecastle.com/roller/view/2503948/" target="_blank">1d20+8=21</a></p><p></p><p>If you think that's feasible, then as long as we're not talking a long time to do it, then I'll spend the time filling the flasks and mixing the ingredients. If not, then I'll just have to crack on so move to N14 then N15 and see what I can see (if anything).</p><p></p><p>Either way I'll keep going with the tale as well...</p><p></p><p><span style="color: Sienna">'The fellow came to our tent, and after we had shared the bond of salt, he settled down on the divan my master had ordered brought in for him, and told us the sorry tale of a great prince from a far off kingdom, who had been forced to resort to begging for food. When my master enquired how one of of such high birth could be laid so low, the barber described the unfortunate circumstances behind the prince's demise...'</span></p></blockquote><p></p>
[QUOTE="grufflehead, post: 5170954, member: 35977"] Don't you just hate it when you realise that 1 different spell choice or 1 bit of equipment would make all the difference? Oh well, perhaps a bit of improvisation might work... I have a bag of alchemical bits and pieces for making my various concoctions. I wonder if some cunning combination of ingredients might help me throw some more light on the situation (seeing as I didn't learn Light or think to take torches with me...). According to the book a pint of oil burns for 6 hours (wow!) and there are even rules for pouring it onto the ground and lighting it. What I'd like to try is to decant out some of the oil into the flasks I have, and see if I can mix something with it that means it will burn away on its own like a glow stick. Even if it illuminates a relatively small area, if I fill the 5 flasks and leave enough in the lantern for a 1 hour burn, then I could leave the 'lit' flasks on the ground every 5 - 10 feet so they mark out a trail. Craft (Alchemy) check: [URL="http://invisiblecastle.com/roller/view/2503948/"]1d20+8=21[/URL] If you think that's feasible, then as long as we're not talking a long time to do it, then I'll spend the time filling the flasks and mixing the ingredients. If not, then I'll just have to crack on so move to N14 then N15 and see what I can see (if anything). Either way I'll keep going with the tale as well... [COLOR=Sienna]'The fellow came to our tent, and after we had shared the bond of salt, he settled down on the divan my master had ordered brought in for him, and told us the sorry tale of a great prince from a far off kingdom, who had been forced to resort to begging for food. When my master enquired how one of of such high birth could be laid so low, the barber described the unfortunate circumstances behind the prince's demise...'[/COLOR] [/QUOTE]
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