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PoPP - Mustapha bin-Hanif (01)
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<blockquote data-quote="grufflehead" data-source="post: 5179490" data-attributes="member: 35977"><p>OOC - In that case, time for precipitant action!</p><p></p><p>Mustapha was momentarily non-plussed as his tale was cut short. He was still speaking, he just couldn't hear his own words. That sudden change to the environment was enough to heighten his level of alertness, and so when the skeletal figure loomed out of the fog his shock lasted only an instant. </p><p></p><p>Normally one who sought a diplomatic and non-violent resolution to conflict, a glance at the figure's foul visage and the weapon it brandished at him was enough to convince the Brass Man that, even if this creature could hear his entreaties, it didn't look particularly pre-disposed to a reasoned discourse. With the merest tinge of regret, Mustapha took a step back, reached for his belt and quickly produced a small glass vial, which he deftly cracked the seal on with his thumb. Adding a pinch of powder from a pouch he quickly swirled the mixture - the previously clear liquid began to roil and flash, as if the very flames of hell themself were about to burst forth. Before they engulfed him, with a flick of the wrist Mustapha sent the contents flying towards the fiend.</p><p></p><p>[sblock=Actions!]</p><p>5' step back to N16</p><p></p><p>(Free Action - drop my scimitar if mixing needs 2 hands?)</p><p></p><p>Standard action - mix and throw Alchemical Bomb (touch attack)</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2515186/" target="_blank">1d20+3, 1d6+4=[16, 3], [6, 4]</a></p><p></p><p>OOC - that's going to smart!</p><p></p><p>Move action - if I am out of the Silence now I will shout 'LEAF!'; place another lit pot in my current square. If I'm still in the Silence I'll need to use my move action to actually move, then shout.</p><p>[/sblock]</p><p></p><p>[sblock=Stat Block][code]</p><p> HP: 08/19 AC: 13 AC(T): 11 AC(FF): 12 Init: +01</p><p></p><p> * Situational Bonus</p><p></p><p>Saving Throw Total Base Mod Misc Special</p><p>Fort: +5 2 +3 </p><p>Ref: +3 2 +1 </p><p>Will: +4 2 +1 +1 from trait </p><p></p><p> BAB: 00 CMB:+00 CMD: 11</p><p></p><p>Weapon Attack Damage Critical Special</p><p>Quarterstaff +0 1d6 20/x2 </p><p>Scimitar +0 1d6 18-20/x2 </p><p>Alchemical Bomb +3 1d6+4 20/x2 R Touch, Splash 1 sq for 4 HP</p><p>(standard action to</p><p>create and throw)</p><p></p><p>Spells Available:</p><p> * 0 Level (-/- Daily) * 1st Level (2/2 Daily)</p><p> * Daze * Cause Fear</p><p> * Read Magic * Sleep</p><p> * Message </p><p> * Know Direction </p><p></p><p>Extracts Available:</p><p> * 1st Level (1/2 Daily)</p><p> * Expeditious Retreat</p><p> * (Expeditious Retreat/Cure Light Wounds/Comprehend Languages/Disguise Self/Shield</p><p> - 1 minute to prepare</p><p></p><p>Mutagen Available: (0/1 Daily) - +2 natural armour, +4 STR, -2 INT</p><p></p><p>Alchemical Bomb Available: (3/4 Daily) - 1D6 + 4 Damage (direct hit)/ 4 Damage (splash)</p><p>[/code][/sblock]</p></blockquote><p></p>
[QUOTE="grufflehead, post: 5179490, member: 35977"] OOC - In that case, time for precipitant action! Mustapha was momentarily non-plussed as his tale was cut short. He was still speaking, he just couldn't hear his own words. That sudden change to the environment was enough to heighten his level of alertness, and so when the skeletal figure loomed out of the fog his shock lasted only an instant. Normally one who sought a diplomatic and non-violent resolution to conflict, a glance at the figure's foul visage and the weapon it brandished at him was enough to convince the Brass Man that, even if this creature could hear his entreaties, it didn't look particularly pre-disposed to a reasoned discourse. With the merest tinge of regret, Mustapha took a step back, reached for his belt and quickly produced a small glass vial, which he deftly cracked the seal on with his thumb. Adding a pinch of powder from a pouch he quickly swirled the mixture - the previously clear liquid began to roil and flash, as if the very flames of hell themself were about to burst forth. Before they engulfed him, with a flick of the wrist Mustapha sent the contents flying towards the fiend. [sblock=Actions!] 5' step back to N16 (Free Action - drop my scimitar if mixing needs 2 hands?) Standard action - mix and throw Alchemical Bomb (touch attack) [URL="http://invisiblecastle.com/roller/view/2515186/"]1d20+3, 1d6+4=[16, 3], [6, 4][/URL] OOC - that's going to smart! Move action - if I am out of the Silence now I will shout 'LEAF!'; place another lit pot in my current square. If I'm still in the Silence I'll need to use my move action to actually move, then shout. [/sblock] [sblock=Stat Block][code] HP: 08/19 AC: 13 AC(T): 11 AC(FF): 12 Init: +01 * Situational Bonus Saving Throw Total Base Mod Misc Special Fort: +5 2 +3 Ref: +3 2 +1 Will: +4 2 +1 +1 from trait BAB: 00 CMB:+00 CMD: 11 Weapon Attack Damage Critical Special Quarterstaff +0 1d6 20/x2 Scimitar +0 1d6 18-20/x2 Alchemical Bomb +3 1d6+4 20/x2 R Touch, Splash 1 sq for 4 HP (standard action to create and throw) Spells Available: * 0 Level (-/- Daily) * 1st Level (2/2 Daily) * Daze * Cause Fear * Read Magic * Sleep * Message * Know Direction Extracts Available: * 1st Level (1/2 Daily) * Expeditious Retreat * (Expeditious Retreat/Cure Light Wounds/Comprehend Languages/Disguise Self/Shield - 1 minute to prepare Mutagen Available: (0/1 Daily) - +2 natural armour, +4 STR, -2 INT Alchemical Bomb Available: (3/4 Daily) - 1D6 + 4 Damage (direct hit)/ 4 Damage (splash) [/code][/sblock] [/QUOTE]
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