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PoPP: Souls For Smuggler's Shiv [01]
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<blockquote data-quote="Maidhc O Casain" data-source="post: 5430234" data-attributes="member: 29558"><p>Due to the warping of the ship the door is stubborn, but eventually yields to the combined efforts of the Aasimar and Tiefling.</p><p></p><p>As you finally wrench it open, a body washes out on the foot or so of water sloshing around on the deck. It is (or was) Alton Devers, the <em>Jenivere's</em> first mate. He's been through the ringer - a quick examination of the body reveals bruises and scrapes as well as several puncture wounds, <em>some</em> of which are enflamed and an angry red color.</p><p></p><p>[sblock=OOC (My SOP, and Check Results)]In order to move things along my plan is to go ahead and assume that experienced Pathfinders such as yourselves will typically investigate obvious things (like the dead bodies of first mates <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />) for clues as to what's going on. I'll go ahead and make the rolls and post the information you're able to glean from them. If you're interested you can usually find the rolls on IC, under the campaign name 'PoPP: Souls for Smuggler's Shiv' (or whatever installment we're in as we move on through the AP). No guarantees they'll be clearly labeled other than the campaign name, though, as I'm sometimes not very methodical - the following rolls, for instance, were made first for Abraxis (named Pathfinders), then the other three are all grouped under one roll (also named Pathfinders) and your bonuses aren't included in any of them. But I did factor your bonuses into the totals when handing out information.</p><p></p><p>In the case of traps and such, unless you specify that you are looking for them I'll use your 'passive' perception scores (taking 10).</p><p>[sblock=Abraxis]You can determine nothing else about the body.[/sblock]</p><p>[sblock=Auron]You can determine nothing else about the body.[/sblock]</p><p>[sblock=Leaf]The inflamed wounds are much like those inflicted on the party by the attack on the beach, only much more severe - likely they were made by the creature you just killed or one of similar size. The other wounds look like they were made by a stiletto, rapier, or other slender piercing weapon.[/sblock]</p><p>[sblock=Lerissa]The inflamed wounds are much like those inflicted on the party by the attack on the beach, only much more severe - likely they were made by the creature you just killed or one of similar size. The other wounds look like they were made by a stiletto, rapier, or other slender piercing weapon.[/sblock][/sblock]</p><p></p><p>Among the flotsam and jetsam in the room you also find some intact equipment that might prove useful for survival on the island:</p><p></p><ul> <li data-xf-list-type="ul">1 block & tackle</li> <li data-xf-list-type="ul">3 large canvas sheets</li> <li data-xf-list-type="ul">2 fishing nets</li> <li data-xf-list-type="ul">1 grappling hook</li> <li data-xf-list-type="ul">2 bullseye lanterns</li> <li data-xf-list-type="ul">12 flasks of lantern oil</li> <li data-xf-list-type="ul">150' of hempen rope</li> <li data-xf-list-type="ul">5 shovels</li> </ul></blockquote><p></p>
[QUOTE="Maidhc O Casain, post: 5430234, member: 29558"] Due to the warping of the ship the door is stubborn, but eventually yields to the combined efforts of the Aasimar and Tiefling. As you finally wrench it open, a body washes out on the foot or so of water sloshing around on the deck. It is (or was) Alton Devers, the [I]Jenivere's[/I] first mate. He's been through the ringer - a quick examination of the body reveals bruises and scrapes as well as several puncture wounds, [I]some[/I] of which are enflamed and an angry red color. [sblock=OOC (My SOP, and Check Results)]In order to move things along my plan is to go ahead and assume that experienced Pathfinders such as yourselves will typically investigate obvious things (like the dead bodies of first mates ;)) for clues as to what's going on. I'll go ahead and make the rolls and post the information you're able to glean from them. If you're interested you can usually find the rolls on IC, under the campaign name 'PoPP: Souls for Smuggler's Shiv' (or whatever installment we're in as we move on through the AP). No guarantees they'll be clearly labeled other than the campaign name, though, as I'm sometimes not very methodical - the following rolls, for instance, were made first for Abraxis (named Pathfinders), then the other three are all grouped under one roll (also named Pathfinders) and your bonuses aren't included in any of them. But I did factor your bonuses into the totals when handing out information. In the case of traps and such, unless you specify that you are looking for them I'll use your 'passive' perception scores (taking 10). [sblock=Abraxis]You can determine nothing else about the body.[/sblock] [sblock=Auron]You can determine nothing else about the body.[/sblock] [sblock=Leaf]The inflamed wounds are much like those inflicted on the party by the attack on the beach, only much more severe - likely they were made by the creature you just killed or one of similar size. The other wounds look like they were made by a stiletto, rapier, or other slender piercing weapon.[/sblock] [sblock=Lerissa]The inflamed wounds are much like those inflicted on the party by the attack on the beach, only much more severe - likely they were made by the creature you just killed or one of similar size. The other wounds look like they were made by a stiletto, rapier, or other slender piercing weapon.[/sblock][/sblock] Among the flotsam and jetsam in the room you also find some intact equipment that might prove useful for survival on the island: [LIST] [*]1 block & tackle [*]3 large canvas sheets [*]2 fishing nets [*]1 grappling hook [*]2 bullseye lanterns [*]12 flasks of lantern oil [*]150' of hempen rope [*]5 shovels [/LIST] [/QUOTE]
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